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Aranachi Temple

10-22-2008, 03:12 AM#1
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Aranachi Temple - Created by flag
(The name is not the final name, just something I could quickly come up with.)

Summary:
Aranachi Temple is a 10person raid of an underground temple inhabited by worshipers of an unknown lord. It is your job to bring your friends and make your way to the master's chamber and challenge his rule.

Features:
A JASS-scripted combat system! Completely takes away the rigidity of the normal Warcraft III combat and hero system. This system includes texttags that display damage, heals, and criticals.

A JASS-scripted threat system. I have started development on this system! I have added support for 'basic' spells', physical damage, healing, and some 'advanced' spells that add bonus threat.

Another JASS system, the item system. This allows items to affect any stat on the unit.

7 Bosses:
Hidden information:
1. Trublu the Frostcaster (6)- The first boss, an easy fight that doesn't take much learning or character skill.
2. Destromath (12) - A slighty harder fight than Trublu, this is a skill check for tanks and dps.
3. Prince Mercha and Princess Ferlorn (21) - Significantly harder than Destromath, this fight is another skill check that tests the raids ability to react to bosses.
4. Overlord Uzo (27) - A little bit harder than the King and Queen, this fight also tests the raids ability to move around.
5. The Doombringer (30) - Not Designed
6. Emperor Kyzan (30) - Not Designed
7. ??? (30) - Not Designed


All bosses are designed for groups with 3 healers, 2 tanks and 5 damage-dealers.

2-3 modes of difficulty! Example: Heroic Mode, all creatures have 150%hp and damage.

Classes:
NOTE: These classes are prelimary for the first release, it is highly likely that I will add more in future releases.

Hidden information:

1. Warrior - Hybrid, can be a tank or a dps
2. Priest - Hybrid, can be a healer or a dps
3. Mage - Pure dps baby
4. Warlock - More pure dps
5. Druid - Hybrid, can be a tank or a healer
6. Shaman - Hybrid, can be a healer or a dps


Team:
No Team, all solo

Progress:
Map Design: 30%
Combat System: 90%
Threat System: 90%
Boss Design: 0%
Class Design: 20%
General Triggering: 0%
Dungeon Design: 20%

As you can see, I have not gotten very far in the project. It is still in mostly the design phase. It is a large project which requires alot of planning.

Misc.:
I am hoping for this map to be a fun map that will not get old even after several runs. Random boss and gameplay elements were my basic idea on how to accomplish this.
10-24-2008, 03:30 AM#2
RenegadeMushroom
Sounds like a nice project - although, IMO you need more classes - to add more diversity and replay value. :P
Other than that though, it seems pretty sweet!
10-28-2008, 01:22 AM#3
Flag
Yea, those classes that I have are starting classes, I am focusing atm on getting the JASS systems fine-tuned... The threat system works, the combat system is working great and I have added the first small area with trash and the first boss.
Note: The first boss is not scripted yet!