| 10-22-2008, 03:12 AM | #1 | ||
Aranachi Temple - Created by flag (The name is not the final name, just something I could quickly come up with.) Summary: Aranachi Temple is a 10person raid of an underground temple inhabited by worshipers of an unknown lord. It is your job to bring your friends and make your way to the master's chamber and challenge his rule. Features: A JASS-scripted combat system! Completely takes away the rigidity of the normal Warcraft III combat and hero system. This system includes texttags that display damage, heals, and criticals. A JASS-scripted threat system. I have started development on this system! I have added support for 'basic' spells', physical damage, healing, and some 'advanced' spells that add bonus threat. Another JASS system, the item system. This allows items to affect any stat on the unit. 7 Bosses:
All bosses are designed for groups with 3 healers, 2 tanks and 5 damage-dealers. 2-3 modes of difficulty! Example: Heroic Mode, all creatures have 150%hp and damage. Classes: NOTE: These classes are prelimary for the first release, it is highly likely that I will add more in future releases.
Team: No Team, all solo Progress: Map Design: 30% Combat System: 90% Threat System: 90% Boss Design: 0% Class Design: 20% General Triggering: 0% Dungeon Design: 20% As you can see, I have not gotten very far in the project. It is still in mostly the design phase. It is a large project which requires alot of planning. Misc.: I am hoping for this map to be a fun map that will not get old even after several runs. Random boss and gameplay elements were my basic idea on how to accomplish this. |
| 10-24-2008, 03:30 AM | #2 |
Sounds like a nice project - although, IMO you need more classes - to add more diversity and replay value. :P Other than that though, it seems pretty sweet! |
| 10-28-2008, 01:22 AM | #3 |
Yea, those classes that I have are starting classes, I am focusing atm on getting the JASS systems fine-tuned... The threat system works, the combat system is working great and I have added the first small area with trash and the first boss. Note: The first boss is not scripted yet! |
