| 10-23-2008, 09:01 AM | #1 |
Hi guys, I am trying to make a "melee" active spell which triggers only if the target is hit by a melee attack, but still consumes mana if missed. I was going to use Poison Arrows as basic ability (since it needs a physical attack and it leaves a buff to detect damage). The problem with Poison Arrows is the autocast Are there other similar abilities without autocast? Thanks ![]() |
| 10-23-2008, 10:38 AM | #2 |
If you want a simple solution, stick to Poison Arrows and create a trigger: A unit is issued an order order is "poisonarrows" Issue order "unpoisonarrows" That'll turn of the autocast whenever its turned on. Any maybe you can give the ability an icon w/o autocast border so that players don't assume that it can be autocasted. |
| 10-23-2008, 12:16 PM | #3 | |
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Unfortunately I can't test it right away (I'm not at my computer). The only problem should be the following: will the order interrupt the unit's current orders? Thanks! |
| 10-23-2008, 01:46 PM | #4 |
Whats hes refering to is the autocast order as to whether to autocast it or not, I dont think it interrupts attacks in anyway. |
| 10-23-2008, 02:03 PM | #5 | |
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The other problem is: does Poison Arrows works on melee units??? Thanks! |
| 10-23-2008, 03:19 PM | #6 |
Autocast orbs don't work on melee units. You can make your unit have a ranged attack with a very low range to imitate melee attacks. However, they'll be treated as ranged - and not as melee - units; i.e., Vampiric Aura, Spiked Carapace, etc., won't work the same on them as they do on melee units. |
| 10-23-2008, 04:38 PM | #7 |
Unfortunately I have very bad news 1) Poison Arrows doesn't work with melee units 2) The issued unpoisonarrows order interrupts unit's current orders 3) The unpoisonarrows order can't be issued when the units activate autocast (it simply does nothing) Other solutions? Thanks! |
| 10-23-2008, 08:19 PM | #8 |
Have you tested with a dummy passive ability and trigger it with the EVENT_PLAYER_UNIT_ATTACKED event. JASS:scope MeleeDamage initializer init globals private constant integer SpellID = 'A000' // The dummy passive ability rawcode endglobals private function Conditions takes nothing returns boolean return GetUnitAbilityLevel(GetAttacker(), SpellID) > 0 endfunction private function Actions takes nothing returns nothing local unit u = GetAttacker() // the unit with the ability // here you reduce the mana and all the stuff you need endfunction private function init takes nothing returns nothing local triger t = CreateTrigger() call TriggerRegisterAnyUnitEventBJ(t, EVENT_PLAYER_UNIT_ATTACKED) call TriggerAddCondition(t, Condition(function Conditions)) call TriggerAddAction(t, function Actions) set t = null endfunction endscope |
| 10-23-2008, 09:26 PM | #9 |
Hi moyack, I already have many passive spells which detect damage (like custom critical strikes and so on) but I wanted an active melee spell (I like the idea that it can miss target). Basically it must be a physical attack (it can miss, it deals physical damage, it can activate criticals etc...) but it must be activated manually, is it possible? I could make an active spell which gives a buff on the caster for a little time but... Thanks anyway! |
| 10-23-2008, 11:14 PM | #10 |
So... the unit that has the ability can't attack normally? if so, you can use abilities that morph the unit to one that attack or change its attack type like orbs, war club, etc. |
| 10-23-2008, 11:31 PM | #11 | |
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Imagine the ability as an attack which must be activated manually and consumes mana (just like an arrows ability) and has NO autocast. Is it possible? Thanks! |
| 10-24-2008, 12:03 AM | #12 |
I see, then you can use one ability based on Berserk with the code I posted, just change the 'A000' with the rawcode of the buff, and set the mana consumption in the actions function... The code will check when the unit starts an attack, if it has the buff then it does the required effects. |
| 10-24-2008, 12:33 PM | #13 | |
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Probably it is simply not possible making an ability like the one I'm seeking (it is basically a "manual" attack)Thanks anyway! |
| 10-24-2008, 02:27 PM | #14 |
just use different order IDs and it should work. Such as searing arrows or frost arrows. |
| 10-24-2008, 07:28 PM | #15 | |
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Poison Arrows doesn't work on melee units ![]() |
