It is possible to use the data fields from objects in the Object Editor? I noticed that all of the fields used for any object- be it a unit, item, destructible, ability, upgrade, or whatever else there is has IDs for every data field.
This is what I mean, and specifically why I am asking:
Stats - Food Cost (ufoo)
Stats - Gold Cost (ugol)
Stats - Lumber Cost (ulum)
I was wondering... these have IDs because something uses them, right? So, can't we use these for the Trigger Editor, too? |