I am fooling around with a dungeon crawler placed on the sunken ruins tile-set. The first room with switches contains a Way Gate that points to the first half of the dungeon, when the correct switch is stepped on... I have tested this in game, and don't know why it doesn't activate the gate.
Here's the part of the Initialization trigger where I set it up:
And here's the problem trigger:
Though it doesn't activate the gate, it DOES spawn the skellies on the three trapped switches.
FIXED for now: