| 10-26-2008, 04:29 PM | #1 |
I know we can't add buffs directly to an unit, we must use an ability which own the buff. It seems the auras abilities are fine for that. I can use the same based ability with a different buff (based on the same or not). But if i add a buff to an ability with no icon, then i got the default icon. Any way to solve this problem ? EDIT : Hmm sorry wrong forum, plz redirect in General Development. |
| 10-26-2008, 04:41 PM | #2 |
actually i did some crazy experiment about buffs in the past try making an acid bomb with, lets say 10 levels - for each level, give a different buff (with differnt buff id) to it - make sure the ability lasts for like 10 second (long enough to notice) - make a dummy caster and cast the spell, starting from level 1, then wait 1 second, cast level 2, wait 1 second, cast level 3, and so on... on the same unit... you'll notice the acid bomb buff goes on and off but the unit remained slowed! i have no idea why this happens... discovered long ago but not really predictable, sometimes the buff remains and some times it dont... |
| 10-26-2008, 04:44 PM | #3 |
Hmm well it doesn't really help me :p Many know that edit a field in object editor may success or totally fail. Btw Blizzard said it shouldn't be the same with Starcraft 2. |
| 10-26-2008, 06:11 PM | #4 |
Why would you want a buff without an icon, if you're using a standard buff/aura? If you're triggering the spell, simply leave out the buff. If you're not, you have no use for other buffs/auras other than the spell's itself, anyway. Correct me if I'm not getting you. Perhaps you could use a marker ability, like Sphere (if that's what you're looking for)? That one has no icon, and could be used as a suitable triggered 'buff'. |
| 10-26-2008, 06:32 PM | #5 |
Because you can't triggered all buffs. For example tell me how add defense to an unit without an ability. Actually i can make an ability with a no icon buff, but it takes one case like a normal buff, and we can read the text if we place the mouse over it. |
| 10-26-2008, 11:50 PM | #6 |
Use "black32.blp" as the texture for the buff icon and then hope that nobody mouses over the tooltip. That's the best you can do. I think I also read somewhere that if you make the tooltip consist of a ridiculous amount of spaces and |n breaks, then it might not appear when moused over. It's worth a shot. |
| 10-27-2008, 12:11 AM | #7 | |
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| 10-27-2008, 12:58 AM | #8 | |
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| 10-27-2008, 03:39 AM | #9 |
To make the aura buff have no icon in the status bar, highlight its 'icon' field, press shift+enter then input "_". Empty the 'extended tooltip' and input ONLY a space in the 'normal tooltip' field. The buff will have no icon; BUT it can be scrolled over and it will show a small empty text box. edit: o and all abilities involved must have only 1 level. otherwise, the buff tooltip will display "Level: xx". also, most item abilities - those not based-off non-item abilities - show no icons and buffs. |
| 10-27-2008, 04:39 AM | #10 | |
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| 10-27-2008, 04:17 PM | #11 |
@Pyrogasm : Ok but the icon still take a place, no ? @Antiquities : The armor was just an example so Litany's system is not the solution. @fX_ : So i will ckeck about item abilities Thx for the answers. |
| 10-27-2008, 07:27 PM | #12 | |
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~~~ Not sure if this is what you're looking for Troll-Brain, but have you thought of using a disabled spellbook? (oh wait, that's for hiding passive abilities, not buffs...) |
| 10-27-2008, 09:30 PM | #13 | |
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