| 10-30-2008, 05:51 AM | #1 |
im trying to get a spell that im channeling that lasts 10 seconds to increase dmg on another spell my hero has active. first spell the triggering spell, its based off spell like drain life or aerial shackles. once i begin channeling this specific spell on a unit. during the 10 seconds this spell is being channeled, for every second id like the dmg on immolation to go up a set amount. if the spell is cancled via the target moves out of range or it is interupted by either the triggering hero moves or is hexed, stunned, silenced ect ect the dmg amount stops adding up for the immolation spell. but i only want the increased damage to last for 20 seconds on the immolation or when the hero is killed for it to be reset back to the normal ammount. im all out of ideas on how to get it to work. any help is very much appriciated. thanks |
| 10-30-2008, 08:03 AM | #2 |
You're going to have to resort to triggering it. And by that I mean the spell turns into a dummy spell and you use triggers to do everything for you (deal spell damage, detect if a unit is in range, set the amount of damage, etc). Sounds kind of complex, but I think it's doable with triggers. At least how I understand the spell. |
| 10-31-2008, 02:40 AM | #3 |
You're going to need structs to store data and the involved units to do it well, as well as a timer and some detection triggers in case the unit stops channeling. It's definitely doable. |
| 10-31-2008, 03:25 AM | #4 |
I don't think he'd find that helpful if he doesn't even know what those are. |
| 10-31-2008, 07:49 AM | #6 |
Just an optimization thing: you can combine the two "Unit - A unit Begins channeling an ability" triggers into 1. And you could use a loop to just decrease the length. All of which aren't necessary; they just "clean" it up. |
| 10-31-2008, 02:25 PM | #7 |
Oh god... I suggest you trigger the immolation ability. Personally I find your tools dreadfully inadequate but you just might be able to pull this through with GUI. |
| 10-31-2008, 09:02 PM | #8 | |
Quote:
could u possible go more into depth by which u mean. i have only been trigger editing for about a week or so. so i know im not the greatest. but i do find myself catching on quite fast. |
| 11-03-2008, 06:31 PM | #9 |
Well, you're using GUI and it's been so long since I have used it that my reaction might have been a bit exaggerated. This spell is definitely doable. My suggestion is to trigger the immolation ability; you'd need to use a periodic trigger so you'd have to be careful about memory leaks but otherwise it's nothing GUI couldn't do, especially if you don't need it to be MUI. Once the immolation is triggered you can easily customize the amount of damage it deals. |
