| 10-31-2008, 02:17 PM | #1 | ||
Hey there. This is an utility, made for my current project. You can easily modify it by attaching any kind of model to it, so you can have good looking items on the ground. Please give credits if used. You are allowed to change this to suit your own needs.
It's a model where you can add any model you have in your map, and the spinner will take care of everything itself. Ofcourse you can also add models already in the Warcraft III mpq. It works in the way, that you attach a model to the only attachment point it has. This is easiest in Magos or Notesblok, but you can also do it ingame, to save alot of map size. JASS:native AddSpecialEffectTarget takes string modelName, widget targetWidget, string attachPointName returns effect EDIT: Removed. |
| 11-01-2008, 07:38 AM | #2 |
Very nice! Could come in handy. +Rep. |
| 11-01-2008, 11:15 AM | #3 |
Hey, thanks so much. This is realy great for people like me. Greets |
| 11-04-2008, 09:21 AM | #4 |
Not that I'll be able to use this, I still quite haven't grasped the idea of what this is. |
| 11-04-2008, 10:01 AM | #5 |
It's a utility model that anyone can edit to quickly and easily create ground item models based on generic attachments. Quite convenient. It could well be more of a 'tutorial' than an item submission, though. |
| 11-04-2008, 10:04 AM | #6 |
Ah, so to clarify... it's not an attachment thing, it's more like a model edit template to get those rotating items? |
| 11-04-2008, 12:58 PM | #7 |
Yes, it's a model where you can add any model you have in your map, and the model will take care of everything itself. Ofcourse you can also add models already in the Warcraft III mpq. It works in the way, that you attach a model to the only attachment point it has. This is easiest in Magos or Notesblok, but you can also do it ingame, to save alot of map size. JASS:native AddSpecialEffectTarget takes string modelName, widget targetWidget, string attachPointName returns effect |
| 11-04-2008, 02:49 PM | #8 |
The problem with adding it in-game via special effect is that the actual item won't appear in this model's portrait; also, special effects don't work on items at all? |
| 11-04-2008, 03:40 PM | #9 |
The function takes widget, so it should work fine.. At least as far as i know. =/ |
| 11-05-2008, 01:22 AM | #10 | ||
Quote:
Quote:
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| 11-05-2008, 04:03 PM | #11 |
The screenshot is taken in my ORPG, and those item are model edits. I didn't test if the function works, but maybe a H2Item/W2Item could do the job? =0 |
| 01-16-2009, 07:01 PM | #12 |
Is there any way you can either elaborate better the means to make this work or provide a demo map with examples on how to make it work? It seems to be a utility model, which is cool and could be useful, but I really am not sure from your explanations thus far what it actually is intended to do. |
| 01-17-2009, 09:02 AM | #13 |
Okay, I will make some kind of demo map. Edit: I've included the test map in the .rar file. |
| 02-01-2009, 05:34 PM | #14 |
So, Dusquo and I have decided that this isn't really a model -- but it is a resource. So it's approved... But to the MDL editing board! |
| 07-08-2009, 05:23 PM | #15 |
This is a very useful resource, but I have two questions: The attachment models I added to your spinner are tilted downwards or upside down, is there any easy way to make them parallel to the ground in the Magos model editor? Also is it possible to only have the model spin without the sparkling effect? |
