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Animation Exporting Issue

10-31-2008, 04:02 PM#1
Sardor
Hi,

I have a problem with exported animations. Actually, several problems.

First, I'm using 3ds Max 9 since I don't have access to 4 or 5, so I depend on the Dexporter and Impexpmdx.

Well, I created an animation to test whether the export would work correctly, and it didn't. In Max, everything looks fine, but the War3ModelEditor does not show me what I expected at all.
It seems as if the vertex weights were screwed up during the export and there's one rotation of a foot I definitely did not create like this.

The impexpmdx script doesn't work at all for me. I'm able to export the static model alone, but as soon as I added notes for the animations in the curve editor, the War3ModelEditor crashed when trying to open the file, although the export itself was succesful.
When I additionally selected the bones to export, the script stopped with an exception: Runtime Error: Mesh has no TVFaces.

I tried the standard controllers as well as TCPs and nothing worked out.
Help would be greatly appreciated.
11-01-2008, 12:40 AM#2
Nuclear Arbitor
there's another post further down about this as well as a sorta fix.
http://www.wc3campaigns.net/showthread.php?t=102742
11-01-2008, 08:46 AM#3
laxa88
It isn't exactly a fix, I went through the codes again and I just discovered that it's still pretty much screwed. DEX converts all the bone origins to 0. I think unless you tinker further with the DEX script, your next best choice would be to use Milkshape to animate. (:

Here's some screenshots of what happens to my bones in 3ds max 9 after being converted using DEX script. So I guess you can only use DEX to export the static model for now.
Attached Images
File type: jpgdanbo_wack01.JPG (24.4 KB)
File type: jpgdanbo_wack02.JPG (23.8 KB)
11-03-2008, 07:15 PM#4
Sardor
Thanks, that's was caused it - but your fix does indeed not solve my problem completely. Regardless, thank you.

As far as I know, Milkshape isn't free, is it? I don't feel like purchasing and learning another software :/