| 10-31-2008, 07:27 PM | #1 |
Anyone here know the proper OrderID number for spellbook. I already know the string orderid is "spellbook" but I am having trouble finding the actual number for it. |
| 10-31-2008, 08:26 PM | #2 |
Do you mean the 4 digit name? if its custom it'll be different, but if youre just changing the premade one its 'Aspb' you can press CTRL + D to find the raw code. |
| 11-01-2008, 12:41 AM | #3 |
or view?>show raw data |
| 11-01-2008, 02:11 AM | #4 |
no. thats the raw name. i mean orderid that the game uses behind the scenes. the editor does not natively show this in it's gui. i forget the exact amount of digits but they are always an integer with no letters and are around 6 or 7 digits i believe. example; the string OrderID for a spell will be referenced in triggers in the form: "spellname" but there is a hidden number the game references behind this that might look like "866467" if you notice in the object editor some spells have no string OrderID. but they all actually have an integer OrderID, else no spell like Finger of Death could be called on. (finger of death has no string orderid). |
| 11-01-2008, 02:56 AM | #5 |
Well you could actually just display it. call BJDebugMsg(I2S(OrderId("spellbook"))) |
| 11-03-2008, 07:58 PM | #6 |
if i remember well i read about that number when i used caster system ... i think there is a program that shows you that number .. |
| 11-03-2008, 09:25 PM | #7 |
In the Maps section, there's a sub-forum of "Panto's" test maps, where he tested a bunch of little-known, useful bits of WE knowledge... And one of them was finding that "order ID code" for the Illusion ability. Of course, I tell you that because perhaps the same methods can be applied to find out Spellbooks' ID? |
