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Ideas

11-05-2008, 09:12 AM#1
rizla
Sup everyone. I'm looking for trait ideas for my map. Traits are something that you get to choose for your character every say five levels. An example of one would be lockpicking or sneak. All ideas are welcome. Thanks in advance.
11-05-2008, 10:15 AM#2
TDR
Lol, fallout...why can't you think of some, it's easy as hell...smithing, archery, resistance etc etc etc
11-05-2008, 11:45 PM#3
Nuclear Arbitor
dude, it depends on what your map is. i could say "point and shout" and it would have no relevance to your map so either you go "not relevant, i want a different one", or you put it in and it lowers mana or something stupid and irrelevant.
11-06-2008, 06:07 AM#4
Gorman
Hm, well, you don't really have much background written down...

So ill just make some stabs in the dark, and hope i hit something.
Eagle Eye - Increase sight radius, range, and other relevant stuff.
Sensory Deprivation - Pick one sense to deprive, and increase all others
Lightning Reflexes - Increases chance to parry, dodge, crit
Iron Flesh - Gives an additional 10% armor reduction (possible since u hav armor systems)
Deadly Charge - Gives gives bonus damage based on distance moved in last 2 seconds.
Blade Finese - allows higher armor penetration
Meditation - increases regen while not moving/attacking
Aether Prodogy - greatly increases mana regeneration, decreases health
Combat Casting - Gives bonuses to spells when cast at close range
Anticipation - Gives increased dodge and critical strike
Disarm - gives a chance to disarm opponents on attack
Silver Palm - Allows a chance to stun but deal no damage
Dragon Blood - Attackers take fire damage
Death's Grip - Units that have more then 25% of their health dealt in damage within 5 seconds will instantly take another 25% damage.

I have more, but i must go play bball =P

More info plz
11-06-2008, 01:56 PM#5
rizla
Sorry for the lack of detail. I was in a bit of a rush. Its for an rpg i'm making. Unfortunately smithing, mining and the like are already implemented as crafts that your character can learn. I've thought of a couple but they're not as original as i'd hoped so thats why i asked. I like the ideas so far... Especially deaths grip :D it happens to be the name of my rpg so thats a keeper. As for more detail on what i'm looking for, something along the fallout track.