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2 trigger problems

11-05-2008, 08:26 PM#1
Mike941
Could someone please post a trigger in here that would make a creep unit move around a melle map please. For some reason my map won't acknowledge player 2. I placed a starting position for player 2 and all of the triggers are identical to every other melle map i've seen but for some reason the game won't spawn the second player. How do i fix this? Fixes for these problems would be great they've been bothering me for a month :(
11-06-2008, 04:57 AM#2
Fledermaus
ok, go to the main WE screen: Scenario -> Player Properties
11-06-2008, 06:19 AM#3
Mike941
Thanks that was the problem with player 2. Now if only i can get that creep to walk around. O and how do i add observers?
11-06-2008, 09:10 PM#4
Anopob
1. You have to use triggers to order a creep to walk around (unless you want wander, but...) and therefore I believe it won't' be a melee map anymore.

2. You don't. You let the host choose for observers or not.
11-06-2008, 11:30 PM#5
Mike941
The problem is i only get 2 slots when i play a game on this by going to custom game. Whenever i try and add more player slots WE says they need start locations. How do i add player slots without adding start locations?
11-07-2008, 02:08 AM#6
Av3n
You can't

-Av3n
11-07-2008, 02:44 AM#7
Anopob
In other words, don't think you don't need start locations.
11-08-2008, 09:20 AM#8
Mike941
Ok as i understand it i need extra player start locations to have more than 2 slots available in a custom game. Will those slots always start in the position i specify or will the game randomly mix them up automatically?
11-08-2008, 08:51 PM#9
Anopob
Try the "Fixed" box at the side of player properties.
11-09-2008, 05:57 AM#10
Mike941
Nvm about the observers thing. FYI if you want observers the host just has to specify full observers under the advanced tab before he creates the game.
11-09-2008, 07:52 PM#11
Anopob
Which is what I said in my first post...but okay.