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Help with missles.

11-06-2008, 01:26 AM#1
Quack_Kills.
I did not see a help forum, so I'll just post this here. Projectiles in my map won't explode when they die, they just blink out of existence. How come?
11-06-2008, 01:40 AM#2
Kino
Projectiles as in unit attacking kinda projectiles?
11-06-2008, 04:25 AM#3
Quack_Kills.
affirmative
11-06-2008, 04:38 AM#4
Rising_Dusk
The help forum is called general development. Moved.
11-06-2008, 04:48 AM#5
Nuclear Arbitor
they have to have a death animation. you cant just take a tower, make it a projectile, and have it explode in blood and guts or what ever.
11-06-2008, 04:57 AM#6
Quack_Kills.
no, you do not understand, ok. Example: The Golem attacks. The missle is thrown. The missle hits the attacked unit. The missle does not play death animation, it just dissappears.
11-06-2008, 05:08 AM#7
Kino
Not all models have a death animation, what projectile are you suing specifically?
11-06-2008, 02:12 PM#8
Quack_Kills.
Ancient Protector Missle. Red Drake etc. Missle. Phoenix Missle. Illidin (evil) missle. And the list just goes on forever. I use almost all the missles in the game. If you want to see what I mean just play this game: http://www.wc3campaigns.net/showthread.php?t=102617
11-07-2008, 04:55 AM#9
Kino
Im just tested, it seems that the missiles only explode incorrectly versuse buildings.

Perhaps this is becuase of the way you set the "projectile impact" fields?