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New Submission Rules

11-07-2008, 01:20 AM#1
Rising_Dusk
WC3Campaigns: Rules Update
It is my pleasure to present to you something I've been working on rewriting for awhile now. The Resource Submission Rules have been rewritten to be more specific in many regards, including giving a definitive time frame for updates before something is automatically graveyarded and adding some basic rules for the Scripts Section of the website. Additionally, all of the previous rules have been updated to both make more sense and take into account all of the recent developments in vJass and so on.

Take a moment to review them and consider what they might mean for your own submissions now and in the future! Also be forewarned that I'll be updating the rules across the site in the coming weeks including an update to map submission rules!
11-07-2008, 03:01 AM#2
Ammorth
Thanks for the update. It's about time.

Quick error I found in the guide.
Quote:
Originally Posted by Resource Submission Rules
  • List all file sincluded in a .zip archive.

Quote:
Originally Posted by Resource Submission Rules
If you want to use resources made by others in your spell/system you must have the resource author's permission to redistribute it in your map...

I really don't agree with this point. I feel that resources are meant to be used and that permission is not required to use. Yes, it is still good to give credit, but if someone didn't want their resource used, then they shouldn't have submitted it to the database. Also, staple resources like Table and PUI would yield large amounts of queries about the use of the resource that its more problematic for the creator to have to be active to respond to such requests.
11-07-2008, 05:32 AM#3
Rising_Dusk
It's one thing to use a resource in your map with proper credit, it's another thing to submit something to the site as your own intellectual property while at the same time redistributing another's intellectual property without proper consent.

Quote:
Originally Posted by Ammorth
Also, staple resources like Table and PUI would yield large amounts of queries about the use of the resource that its more problematic for the creator to have to be active to respond to such requests.
You'll notice in the line under what you quoted that a different set of rules apply for scripts. I'll reword it so it's more clear, though.

Fixed the typo, by the by.
11-07-2008, 12:55 PM#4
Here-b-Trollz
Cool.
11-07-2008, 01:03 PM#5
Rao Dao Zao
I was always a bit iffy about the model requirements, since it's art and thus very subjective, and I don't think most of the model approvals ever actually paid any attention to the minutiae of those rules. For example, "all vertices must be welded"; this is useless, since there are plenty of situations that you don't want welded vertices in.

At least thing like "in-game screenshot please" and "no rips please" can be quantified.
11-07-2008, 01:36 PM#6
Archian
You asked Tim. if it was okay I assume?

Man, I know I'd be pissed if someone suddenly changed the rules I made :P

Regardless, it's a great update!
11-07-2008, 01:45 PM#7
Flame_Phoenix
Yeeeeyy =p Does this mean that mods will start modding spells once again ?
11-07-2008, 03:15 PM#8
Captain Griffen
Quote:
Originally Posted by Archian
You asked Tim. if it was okay I assume?

Man, I know I'd be pissed if someone suddenly changed the rules I made :P

Regardless, it's a great update!

Three admins agreed on the rules. So no, we didn't need to ask Tim.

'tis pretty much just formalising what's already there anyway.
11-07-2008, 03:50 PM#9
Rising_Dusk
Quote:
Originally Posted by Rao Dao Zao
I was always a bit iffy about the model requirements, since it's art and thus very subjective, and I don't think most of the model approvals ever actually paid any attention to the minutiae of those rules. For example, "all vertices must be welded"; this is useless, since there are plenty of situations that you don't want welded vertices in.
You make a good case with the vertices point. The rest of the points in the model requirements more or less demand that the model 'not suck,' though, so.. :p
Quote:
Originally Posted by Archian
Man, I know I'd be pissed if someone suddenly changed the rules I made :P
What Griffen said. Additionally, I kept the old rules for the sake of keeping a complete archive.
11-07-2008, 04:59 PM#10
Kyrbi0
Neat. Nicely formatted (which is a ~win~ in my book), also.
11-07-2008, 07:47 PM#11
TKF
awg I'm outdated noob. Well I tried to search for the word GUI in the rules, but I failed hard xD



TKF has become a museum artifact
11-07-2008, 08:25 PM#12
Ammorth
Quote:
Originally Posted by Rising_Dusk
It's one thing to use a resource in your map with proper credit, it's another thing to submit something to the site as your own intellectual property while at the same time redistributing another's intellectual property without proper consent.


You'll notice in the line under what you quoted that a different set of rules apply for scripts. I'll reword it so it's more clear, though.

Fixed the typo, by the by.

I agree with that. Thanks for the clarification.