| 11-10-2008, 12:21 AM | #1 |
Is it possible to change race names in wc3? |
| 11-10-2008, 01:13 AM | #2 |
It should be, since I've seen it done (EotA is the example I remember off the top of my head). Is it in Gameplay Constants? Or that other one right below it (can't remember the name)? |
| 11-10-2008, 02:24 AM | #3 |
Game interfcae does the trick. Raw data probably displays the field names something like RACE_HUMAN and so on. |
| 11-10-2008, 03:06 AM | #4 |
You can modify the strings in one of the FDF files to change the name. It's been a couple years since I did it, so I don't remember exactly which files and strings, but here's the thread where we discussed it. http://www.wc3campaigns.net/showthread.php?t=85950 Edit: I skimmed the thread; it's specifically for adding another race to the selection box. Don't know if gameplay constants has a field for it, but if it doesn't, it looks like the file you need to modify is globalstrings.fdf |
| 11-10-2008, 06:32 AM | #5 |
It messes up when you join other games. I remember playing some game and the races were stuff like Monster, Beast, Saviour and Champion... whenever I joined other games, they'd still be like that unless I restarted WC3. |
| 11-10-2008, 08:04 AM | #6 |
Ok tnx guys. |
| 11-10-2008, 04:41 PM | #7 |
The names will only change at map load and will persist until the next map load. aka. Start up war3 and join a game with custom race names, the names appear as normal. Once the map loads and you are within the game, race names change. Next map you join (doesn't matter what map) the race names from the previous game will be shown and then will be changed to whatever names are loaded by that map (default names, same custom names or new custom names) |
| 11-11-2008, 03:01 AM | #8 |
There is some fun with "static" UI changes, if you check for this data, it may desync. |
