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Horror Beast (Draenei)

11-10-2008, 04:12 AM#1
Alevice
These are both a skin and a (rather minor) model edit I did for a current project I am working on. I have not thought a proper name for these guys, but they are intended to be horrible malformed creatures hosting tortured souls, howling laments of torment and despair, who try to carry the living with them back to the burning pits of hell.

SO yeah, maleish banshees, if you want to look it that way.


Zoom (requires log in)Zoom (requires log in)

Current proper iteration is the textured grayscale version. I intend to make it look more like rotten flesh, so I want to use higher amounts of green and yellow, but so far what i have done looks a little too yellow and saturated.

As expected, comments are critiques are welcomed.
Attached Images
File type: pngDraenei.png (115.8 KB)
File type: pngDranai.blp.png (86.1 KB)
File type: jpgWC3ScrnShot_110908_225542_01.jpg (142.7 KB)
11-10-2008, 05:06 AM#2
AnemicRoyalty
hey that's pretty cool, quite well done! I love the eyes and the stitches :)

But yeah, greyscale in wc3 looks too... stark.

Try making a new layer above the texture and setting the blending mode to
'color.' That way, you can go nuts with colour variation, using different hues
for different areas of light and shadow and all that whatnot.
11-10-2008, 05:22 AM#3
Alevice
Thank a lot for the cheers :)

Quote:
Try making a new layer above the texture and setting the blending mode to
'color.' That way, you can go nuts with colour variation, using different hues
for different areas of light and shadow and all that whatnot.

This is the approach I actually took (more expanded actually, one layer for hue, another for saturation, and yet another for constrast tweakage), but I am still unhappy with the results. I blame my skills, nevertheless.

Zoom (requires log in)
Attached Images
File type: pngDraeneicolor.png (377.1 KB)
11-10-2008, 03:51 PM#4
Alevice
Bump for asking a somewhat related question: Is it possible to give the draenei model zombie animations? I think that with some minor tweaks, they'd fit quite well for my creature. I tried using oinkerwinkle's anim transfer app, but it seems their bone structures don't match. Is it possible to transfer the bones somehow as well?
11-10-2008, 09:54 PM#5
AnemicRoyalty
I believe you can rename the bones in Magos so that they match. Can't help much in this department, never been too good with anim transfers :P

As for the colouring, I was thinking something more along these lines:

Zoom (requires log in)

EDIT: Just noticed, the first greyscale one you posted looks just like the guy with eyes on his hands in Pan's Labrynth :3
11-11-2008, 03:32 AM#6
Alevice
Thanks, I actually was inspired by both Pan's Labryrinth and Silent Hill when doing this beast. I can't say I looked at references, as I kind of knew what I wanted to do already.

Thanks a lot for the example! It looks downright superb!<3 I'd use it weren't for the fact that it wasn't my work (it's not a matter of getting your authorization, I just want to do it on my own, otherwise I just won't learn), and because it is a little too blue for my idea (not that it looks bad, just that I picture it other way).

That example certainly led me in the right direction however, and this is my current approach:
Zoom (requires log in)

I have to ask, out of curiosity and my ever growing desire to learn, why did you pick blue for the darker areas? I am not critizicing, for I bleieve it was an excellent choice, but I want to learn as to how did you come to the realization that blue was a fitting color, for I can't figure it out (I somewhat understand that darker colors tend to have often a rather high chroma, but still), and I really want to, because man, I love it. This question would apply overall on your color scheme. :)

Also, i couldn't resist not wrapping it on the model, and here is the result:
Zoom (requires log in)


EDIT: Damn you wc3, you make greyscale and AR look almost the same!

Zoom (requires log in)
Attached Images
File type: pngDraeneicolor2.png (473.7 KB)
File type: pngARDraenei.png (478.1 KB)
File type: jpgWC3ScrnShot_111008_225814_01.jpg (143.8 KB)
11-11-2008, 06:13 AM#7
AnemicRoyalty
Well, I went with blue for a couple of reasons, mainly to emphasise the pallid,
bloodless and corpselike aspect of the flesh and also to give the impression of
cold-blue lighting from some films.

However, I'm probably pretty wrong in doing this as generally speaking,
skintone has warm shadows and cold highlights... you'd have to ask someone
with more expertise in the area like TDR about it, I just went with what
seemed right :P