| 11-11-2008, 05:31 PM | #2 | |
Not exactly the answer you might expect but... Quote:
Why do you (and many otehr people) do this? If I have music turned off, it is for a reason, not because I want some other fucker to put music when I do not want to. |
| 11-11-2008, 11:07 PM | #3 |
Most likely, it has something to do with your LocalPlayer comparison being inside a function. |
| 11-12-2008, 06:05 AM | #4 | ||
Quote:
1. players usually forget they left their music setting off and wont know if something better is playing since they usually have it off because they specifically dont like war3's music. 2. I dislike having to toggle that setting all the time and wish to be able to listen to my own maps music when i play it without having to bother with options every time. you could say that about anything. "oh that bastard put something in his map to force me to see or hear" The whole point of map making is to force people to see your method of expression, else no map maker would bother. Besides, if you look at my code, the music isn't played until they type a command, and it is played only for that player. Quote:
This is how i see everyone using localplayer comparisons. so i'm suppose to only use localplayer in the main condition of the trigger and not in a condition for an "if/than/else"? edit> hey i just noticed something in my code there.. is that an integer A loop from 1-5 within another integer A loop 1-12? or am i ijust too tired to comprehend what i'm looking at right now? hmm that shouldn't be |
| 11-12-2008, 03:18 PM | #5 | |||
Quote:
Ctrl+M turns it on off. Most other users put their own music on their favorite media player, and having a forced music on the way isn't ideal. You could just remind your users to press ctrl m if they want. Quote:
Music is far more intrusive to the player's will, especially when they have an option to turn it off and you totally disrespect it. I am all for custom music, don't get me wrong, but forcing it to the user is not appropiate. Plus, it doesn't work well when you pause the game. Quote:
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