| 11-12-2008, 11:03 AM | #1 |
Does anyone know the Event Data (for example ABLO - Bloodlust) for the Liquid Fire sound effect? I've looked unsuccessfully in the list of sound event data and there's no sound event in the model itself. |
| 11-12-2008, 03:07 PM | #2 |
Which model are you looking in? Liquid fire consists of at least a missile and a buff effect, am I right? If neither of those has an event-object with a sound code in it, then I'm assuming the game will be firing it as a casting sound instead, which would make it inaccessible from the game. So yeah, paths to the model(s) so we can take a look? |
| 11-12-2008, 04:09 PM | #3 |
Had a brief look, couldn't find anything resembling that either. In editor thou the buff is: Abilities > LiquidFireLoop |
| 11-12-2008, 06:48 PM | #4 |
well, I've checked Abilities\Spells\Orc\LiquidFire\LiquidFire.mdx (which is the buff) and Abilities\Spells\Orc\LiquidFire\BatRiderMissile.mdx as well. The sound file I want to add to the model I'm working on is Abilities\Spells\Orc\LiquidFire\TrollBatriderLiquidFire1.wav |
| 11-12-2008, 10:34 PM | #5 |
Might want to make sure that the effect is even played via a sound event data. It might be a looped sound effect played through the spell itself. |
| 11-13-2008, 09:46 AM | #6 |
rawr, indeed. Just checked it, and the buff plays the sound... damn. Thanks all. |
