| 11-19-2008, 12:40 PM | #1 |
Aeon of Souls
To you who haven't guessed: this is an AoS :D About Since my last AoS map, AKoA, being a complete failure due to the lack of design, I decided to make a new one. This time being better, funnier, faster and actually planned, I hope that atleast some of you will enjoy this one. :) Credits This map is heavily inspired by Tides of Blood, Advent of the Zenith and Desert of Exile - I even got inspired from the special effects in those maps (I created a lot of effects which looked a lot like those from those maps for the newer heroes.), so a lot of credit goes to the creators of those maps. Furthermore, a lot of people helped me creating this, but those who helped me directly would probably be:
The rest of the people who helped me indirectly is credited in the map. Finishing the map Well, the map isn't quite fininshed - but I would say that it is more than 70% finished. As I aim towards atleast 16 heroes, 8 for each team (since it's a fast paced map), and have created 11, I am pretty much done with that. I have only created 11 basic items, heavily based on normal Warcraft III items, but please note, these are temporary. Knowing that the mods/admins at this site is quite busy nowadays, I feel like I can submit this map with still something left before it being able to be played with 12 players. Since I only need 1 hero to acquire that, I think I can still submit this already. Please also note that I've only finished 7 stories - 1 for each of the heroes at the Night Elves team, and 1 for the undeads. I also hope to acquire one for each hero before this getting a approval/disapproval. (This is probably going to take some time because of it taking time to create a good story.) Features So far, features is of a low quantity in this map, as my goal was to create a fun, yet simple map. That is why the current list of features is as short as it is.
Commands Well, so far the available commands are: -allrandom, -ar, -allpick, -ap, -random, -allheroes (single player), -lvlup (single player) Pretty common, eh? Last word I really hope this is better than my last tries, and I will try to take C&C as good as I can. Sorry for the bad screenshots, but I am unable to get some in multiplayer. :( There is now nothing but one word left to say: enjoy! |
| 11-19-2008, 03:23 PM | #2 |
Looks like it might be fun! I see Dio's skin in there, it really is pretty cool. I'll test this tonight, time-permitting. |
| 11-19-2008, 04:10 PM | #3 | |
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Hey thanks man! First time you've said that. :D Well, I can warn you; it's really hard ending this, it's fast paced, but it is really hard destroying buildings, but you got a lot of bounty from it. And the main buildings is really weak BTW. It took me ~2 hours to finish this with 5 players excluding me... |
| 11-19-2008, 04:56 PM | #4 |
isn't the map archive for finished, or atleast, close to finished, maps? |
| 11-19-2008, 05:00 PM | #5 | |
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Atleast 70%. I read the rules. |
| 11-19-2008, 05:15 PM | #6 | |
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| 11-19-2008, 05:18 PM | #7 | |
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Yeah. I told myself several times that it wasn't ready, but meh. (Earlier.) |
| 11-20-2008, 04:22 AM | #8 |
I tried playing it, but it kept giving me a corrupt file error. |
| 11-20-2008, 06:16 AM | #9 | |
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That sucks, one of my friends said so too, but it works just fine for me. Better release a new version. |
| 11-23-2008, 03:31 AM | #10 |
Half of my friends crashed out of the game when we played it. Also, there were a lot of silly things.
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| 11-23-2008, 05:49 PM | #11 |
I played this a few times by myself and here goes:
Overall, I have to say that this is a collection random skills and ideas from other AoS maps. You do have the basic layout on the other hand. Suggestions:
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| 11-24-2008, 05:55 AM | #12 |
Thanks for playing guys, but I'm unable to update it. My comp is unable to start, and I don't know if it's temporary or not. If not, this should get an approval or graveyardation, because then I can't update it. Give me some time, will ya? |
| 11-26-2008, 04:37 PM | #13 | |
Okay, here I am with an update. Quote:
Enjoy! EDIT: Attached a replay of a 1v1, even though it was 1v1, it was really fun! |
| 11-26-2008, 08:32 PM | #14 |
Good job. I'll try to get to it later tonight, time depending. |
| 12-03-2008, 11:12 AM | #15 |
Anyways, I've cleaned up this thread a bit. It will be tested when it gets tested, please don't bump the topic. |
