| 01-24-2003, 01:58 PM | #1 |
Guest | Hiya. i'm just wondering if anyone could explain SIMPLE (very simple caus i'm lost) to me how the dmg system works in the unit editor. I realy have tried for some time now to figure it out (so maby im not that smart??) :) Anyway, this is what i would liked explained Damage: Base Damage: Number of Dice Damage: Sides per Dice -fleXmac (soon not souch a N00b in the editor) :p |
| 01-24-2003, 03:00 PM | #2 |
total damage = (base damage) + (number of dice) * random(sides of dice) Example: Let's say base damage = 5 number of dice = 1 sides per die= 6 so, pretend you have a 6 sided die. every time you attack, roll it once (once corresponds to the number of dice equalling 1...if you had number of dice =2, then roll the d6 twice and add the results) Let's say that you get a 3 when you roll the die. your total damage = (base) + (# of dice) * random(sides of dice) 8 = 5 + 1 * 3 you know in game when it says that a unit does 12-13 damage? This means that he does 11 + 1d2 damage. base 11 (always added in), and every attack the computer randomly generates 1 number from the set (1,2) to add to it. bleh, I'm sort of talking circles around it. Whatever, you should get it by now fr0ggE |
| 01-24-2003, 08:57 PM | #3 |
Guest | I don't get it. realy I must be stupid or somthing caus I realy realy don't get it!! can't the base dmg be higher than 1000 ? ARGH! never mind I guess I have always been realy bad at math anyways. I don't think its the explanation theres anything wrong with, I just can't se the logic in it, I think thats why I can't get it!? I'm on the edge to a nerve breakdown trying to get this system work. Well, thnx for your help anyways :) -fleXmac |
| 01-24-2003, 09:24 PM | #4 |
You roll a number of dice with the amount of sides that you picked. Add the base damage to the total from those dice. |
| 01-24-2003, 10:09 PM | #5 |
Guest | meening that if i have 2 dices with a 100 sides it can give 200 dmg + base? and base is minimum dmg? -fleXmac |
| 01-24-2003, 10:43 PM | #6 |
The minimum is actually (base + number of dice) and the maximum is (base + (number of dice * sides per dice)) |
| 01-24-2003, 11:07 PM | #7 |
Guest | i know i might sound stupid (but its like some guys can draw and others will never learn, thats me and math) but if i want a tower/unit giving 105-135 dmg for exampel would it be: Dmg Base = 104 Dmg nr. of dice = 1 Dmg Sides per die = ? i think i got it s far (LOL) but then i'm of the track again I can't write a number that (* sides per die = 135) that would be (105 * 1.2857142 =135) and you can't type that number in the editor! so acording to your "formula" i would have to: (104+1*1.2857142 = 105-135) and you can't!? or am i totaly on the wrong track here?! -fleXmac |
| 01-24-2003, 11:49 PM | #8 |
Dmg Base = 104 Dmg nr. of dice = 1 Dmg Sides per die = 31 would be one way. Min result of any die is 1. 104 base + 1 = 105. Mas result of 31 + 104 base = 135. |
| 01-25-2003, 02:57 PM | #9 |
Guest | Great now i got it working thanks a lot (but i still think i will be lost again, when i would have to set the DMG sides per die, to somthing higher than 100 since this only can be 100. But so far I'm understanding (thats progress!!!!) -fleXmac |
| 01-25-2003, 05:56 PM | #10 | |
Quote:
You didn't follow order of operations. Your supposed to multiply BEFORE you add the base but you added the base first and then tried to multiply that. It makes a big difference. I really don't see how this system can confuse somebody I understood it the first time i looked at the unit editor |
| 01-25-2003, 09:35 PM | #11 |
For a range of greater than 100, use multiple dice. For example: 100-460 40 dice, 10 sides each, base of 60 60 + (1-10) * 40 |
| 01-26-2003, 01:41 PM | #12 | |
Guest | Quote:
Well, as I said earlier, I can't see the logic in math thats not because i'm stupid, i just DON'T get it I don't understand it! And actualy I still don't get it :) But my friend got it now. So he'll just be doing the math :) Thanks SO much for helping! and for being so patient with me :) -fleXmac |
