| 01-24-2003, 03:50 PM | #1 |
is there a way to detect when a unit uses a custom skill (trigger wise)? like, lets say that i made a custom skill Lightning Bolt and i cast it. Is there a way to detect that that happened? how about actions getting units to use custom skills? fr0ggE |
| 01-24-2003, 04:11 PM | #2 |
Guest | hmm the WE has really NOT enough events in my oppinion... For a new Button I used Summon Water Elemental. The summoning has a time of 0 seconds and is a flying critter with minimal size. So everytime the player presses the button he can see a cast-animation and a dialog menu pops up. I made the trigger with "played owned unit event - unit is summoned / summoned unit equal to buttontestthingy / start dialog" hmm maybe you tell what you wanna do, in my experience the people find other ways as solution if it doesnt work. |
| 01-24-2003, 05:28 PM | #3 |
Is there a way to detect when a unit has been targetted by a cusotm ability? For example, a steal gold ability: Base the ability on something like storm bolt but assign no damage and no stun. Call it [STGD]. Can WE detect when a unit has been target by ability STGD? Hakujin |
| 01-24-2003, 05:38 PM | #4 |
Guest | Yes, you do an 'Order Comparison" using the "Triggering Order" and the spell that the custom spell is based off of. I am using the USMWE editor by the way. |
| 01-24-2003, 05:44 PM | #5 | |
Guest | Quote:
Unit is issued an order targeting unit (or something like that) condition like above (order comparison according to the spell it is based on) then compare the "Event-TargetedUnit" to the unit in question. |
