HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

How to apply Animation?

12-02-2008, 02:53 PM#1
Hatebreeder
Hey ^^
I got a question: How can I apply animation(s) from a War3 Premade Model to my Model made from scratch?
I got follwing Programms: Milkshape; 3dsMax 7; Oinkerwinkles and War3 Modeleditor.
Thanks for any Help =)
12-02-2008, 03:31 PM#2
TotallyAwesome
If you're Russian you should look out for MDLVIS. Otherwise, any other way to do it is highly impractical, especially since you got max 7 and not 5.
12-02-2008, 04:03 PM#3
Hatebreeder
Quote:
Originally Posted by TotallyAwesome
If you're Russian you should look out for MDLVIS. Otherwise, any other way to do it is highly impractical, especially since you got max 7 and not 5.

Damn :S
Isn't there any other Method of doing this?
12-02-2008, 04:09 PM#4
Rao Dao Zao
Yes.

Export from Milkshape -> c'n'p geosets -> adjust matrices.
12-02-2008, 07:14 PM#5
Hatebreeder
Adjust Matrices?
Like in, Asigning Vertices to Group?
Please ellaborate :S
12-03-2008, 06:29 PM#6
Rao Dao Zao
Yes, precisely like that. The exported geoset's groups almost certainly won't match the existing skeleton, so it's a simple matter of changing some ObjectIds and all is done.