| 12-05-2008, 04:37 AM | #1 |
Yes, It is a map, Im not trying to recruit anyone for anything! Though, I am however asking for some help. I have attached an (.RAR) export of my trigger's, and I'm would be very greatful if someone would be able to review them and suggest ways to either improve or achieve the same goal alternatively using only GUI. As an idea of what I am trying to do: I would like to re-create a decent version of HvsH without the massive amount of heroes/abilities/items/stats/cheats that all of the other versions do. I am not going to re-use the same terrain, I have already got a working foundation of the map. The triggers i have currently do the following; Revive heroes, duel system, record hero kills, hero selection, player 'pay', leaderboard. The most complex trigger GUI currently implimented is the duel system. Which, needless to say, isn't all that complex in regard to the many other systems that would be avaliable. There are a few extra triggers, purely for the player's convience, such as the trigger that hides a leaving player's kill number and greys their name. It also removes all units owned by that player from the game and drops and items that their hero is currently holding so that the remaining players can make use of them. Anyway, any help would be great! Even if you just give idea's! ![]() |
| 12-05-2008, 05:41 AM | #2 |
What is "HvsH?" I've never played it. Also, posting some triggers here in your post or, better yet, going to the Triggers & Scripts forum and making a post would be a better way to get feedback. I looked briefly at your triggers and I have a few general comments:
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| 12-05-2008, 11:54 AM | #3 | |||
Quote:
Heaven VS Hell: It's a spin-off of Angel Arena, or the other way around. Quote:
Thank you for the advice I appreciate it. :) Quote:
Interesting, I always thought specifics were better in most situations. Thank you! As for the <gen>, I don't quite see how it does? I'll make a topic in the Triggers & Scripts section and find out there. |
