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Searching for JASS coder

12-06-2008, 01:19 AM#1
askori
Hi everyone. This is the 3rd post I've made now concerning this project, but the two previous were asking for advice on how to do it myself. I have decided that I am the worst ever at JASS ( ) and would like to request someone who has experience and would like to offer time. I've finished terrain, units, and some basic triggers (GUI!) but cannot attain the l33t JASS skills. Jobs that the said programmer would do would include programming leader boards for each player listing details such as variable integers, different play modes, and a more efficient system for income (the one i designed is pretty bad ) There will most likely be a few more things to add in, but those are in store for anyone who would like to help. I'm asking much, and won't expect much in return, but if there's anything I missed, please ask! Thanks for your time

One thing I forgot to add in, I also tried designing an AI, but that quickly failed, so being able to complete that would be greatly appreciated as well!
12-06-2008, 01:27 AM#2
akolyt0r
Maybe some JASSer are interested in the type of the map ...
So is it an AoS ..or ... ...
12-06-2008, 02:41 AM#3
askori
Well the normal play mode I imagined would be the players starting out with a "worker". They would use this to build a town, and army and then fight each other using allies, and the terrain for tactics. When I stated that I would like to include different play modes, modes thought of would be something similar to risk, and a mode that is in the form of an AOS.

What got me started on working on this was going on to the custom games menu, and seeing large scale war maps with very basic programming, barely any terrain design whatsoever, and unbalanced game play. I'd like to create this (though I cant do it alone) to give users a map to play that had beautiful terrain, advanced but simple to understand game play, and just something fun. Also i do have to make an amendment to my above statement. The objects are only about 80-90% finished, and I've added something to the terrain every time I load up WE.