| 12-07-2008, 09:25 AM | #1 | ||
![]() Welcome to AoS Sunken Ruins! The story Once a year Lady Vashj arranges a battle till death on a small forsaken island. The warriors are her own troops who betrayed her or tried to betray her. She also banishes some heroes on the island, that were captured on her countless strives, to increase the fun. The reward of the winners is to be spared. The losers gets executed ... if they aren't already dead... How to play it? It's like a normal AoS like you all know it. The player controls one hero with 5 skills - 3 normal skills, 1 ultimate and one global aura for non-hero units. The spawns use abilities like Freezing Breath, Slow or summoning abilities to make it more interesting. ...but is there anything special? First of all there will be no real manacosts. It's like your hero has "actionpoints" - normals skills cost 10 actionpoints, ultimates 20 actionpoints and some item abilities 5 actionpoints. Your hero starts with about 100 actionpoints and regenerates them very slow (0.30 / sec). So you cannot only spam your spells all the time. You need to use them wisely. For example if you are going to push a lane you need to save some mana to have skills ready, when entering the enemy's base. Second (but not really special) i tried to make interesting and tactical skills. Each hero has its own advantages/disadvantages. There will be caster heroes, who are good against enemy non-hero units. Supportheroes who support your own non-hero units and "disable" enemy heroes. Warriors who have the job of the tank and mid-strong anti unit abilitites. And the last one, the ranged agility heroes, whos job is to disable, slow and damage enemies from a long distance. Third i included a little domination feature. There are three Temple of Tides, who can be overtaken by a "Domination" ability that each hero can use. It's a channeling spell that is interrupted if your hero takes damage. The more allied heroes channel on a Temple of Tides, the faster it will be dominated. On domination, the temple spawns some units to push the lane. After that it periodically spawns a random unit type to enforce the spawns of its lane. Additionaly each Temple contains its own unique aura. F.e. the southern temple increases your tower's damage. Last but not least you can hire special Supermonster-heroes at your Altar of Depths. Each hero has its own abilities and advantages. The hydra f.e. is very useful against units. These herospawns will attack a specified lane (can be specified in the altar) and save their level after death. So when you hire a hydra and it dies with level 9, it will regain this level when be hired again. Additionaly each hero increases its ability with each fifth level. Features
Current state Complete rework of an older version of this map. Credits
Have fun playing it and please give me some feedback greetings Quillraven P.S.: The map is unprotected so if someone want to look at the triggers... just do it ;) |
| 12-08-2008, 04:45 AM | #2 |
This actually doesn't look bad. The terrain is a touch bland, but otherwise, it seems quite worthy of being given a try. I'll take a look when I've got time. |
| 12-16-2008, 05:51 PM | #3 |
did you have time to test it?:) btw, is there any good triggerer (jass with JNGP) who want to help me with this map? i have very few time atm and cannot include the 2 new heroes. so if anyone has time and fun in making herospells, then u can include them by yourself (map is unprotected and credits will be added). important is, that you use the "spell" struct and for missiles the "missile" struct the map contains in the spell category. here my ideas for the firemage ( jaina model): First: fireball -> fires a firebal towards a target location exploding when colliding with an enemy units, dealing damage to it and nearby foes. AoE increases with strength and damage with intelligence Second: fire protes -> cast it on a friendly unit to allow it to absorb some damage for the next 3 attacks or enforcing its own attack with the power of fire (damage over time). 3 fireballs rotate around the unit and when taking damage or dealing damage, a fireball disappears. intelligence increases the amount of damage absorbed and the duration Third: Detonate -> Enchants a friendly unit allowing it to detonate when dying. This explosion stuns nearby enemy units for a short duration and deals few damage. strength increases the damage Ultimate: Phoenix -> Jain transforms in a phoenix flying towards a target location enflaming the ground for a few seconds (damage per second) and dealing some instant damage when colliding with enemy units. agility increases the flying speed, intelligence increases the instant damage and dot Aura: Fire Aura -> gives friendly units a chance to cast a firebolt on their attacks. Mountainking: First: Stormbolt -> summons a stormbolt (channeling with lightningeffect to the stormboltunit) which flies after a few seconds towards a target, stunning it for a few seconds. When the stun buff disappears a lightning strikes on the target, dealing damage to it. agility increases stuntime and strength increases damage Second: Charge Hammer -> charges the hammer with the power of lightning, granting it some AoE damage and the chance to ministun those targets. Lasts a few seconds intelligence increases the duration, agility increases the chance for ministun Third: Hammertime -> when activated the hero counters incoming damage by throwing a hammer at the target, pushing it away for a short range and slowing its movement for a few seconds. intelligence increases the duration, strength increases the pushback range Ultimate: Summon Avatar (avatarform of mountainking) -> can cast chainlightning (non-hero units), forked lightning (single target only enemy hero) and has the bash ability. lasts a few seconds intelligence increases the summonduration Aura: Aura of Storms -> whenever a friendly non-hero unit takes damage there is a chance that this attack summons a lightning bolt at the attacker, slowing its movement- and attackspeed for a few seconds. |
| 12-17-2008, 10:42 PM | #4 | |
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Heh. -- M'man, I'll tell you right away you're going to need someone to fix up your spelling (tooltips and such). |
| 12-18-2008, 03:41 PM | #5 | |
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tooltips and SUCH - what you mean with SUCH ? :) and tooltips: hm tell me an example for a mistake. i let them read by friends and they normally understand the tooltips and can't find any mistakes. |
| 12-18-2008, 10:54 PM | #6 | |||
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F.ex., this ability: Quote:
Quite messy. Should look something like this: Quote:
-- Now I don't want to look like Adolf von Grammar but I reckon having readable tooltips is a pro. :P |
| 12-18-2008, 11:06 PM | #7 |
SeruK, that looks as if it was written by blizzard themselves. |
| 12-18-2008, 11:14 PM | #8 | |
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| 01-09-2009, 05:31 PM | #9 |
Changelog 0.3a Changelog: Balance:
Gameplay:
Other:
map added to the first post hf :) edit: can any mod pls rename the thread in (10) AoS ... instead of (6) AoS ... ? |
| 01-20-2009, 11:53 AM | #11 |
Changelog 0.4c Changelog: Balance:
Gameplay:
Other:
!!! IMPORTANT !!! the attached map is only a 4v4 (because there are only 8 heroes ready yet) map so please close the fifth player slot of each team. !!! IMPORTANT !!! hf playing ;) Quillraven |
| 03-10-2009, 02:45 PM | #12 | |
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Why don't you close the fifth player slot on the map settings? |
| 10-11-2010, 02:00 PM | #13 |
forgot that i had a thread about this project here too. i am again working on the map and since i forgot about some versionupdating here, it will look like a complete remake (actual version will be 0.7). here is an overview of the new terrain: and 3 movies to 3 reworked heroes: http://www.youtube.com/watch?v=DOrQK...layer_embedded http://www.youtube.com/watch?v=UrDoz...layer_embedded http://www.youtube.com/watch?v=ip50a...layer_embedded i hope i can release a playable test version within the next 2 or 3 weeks. edit: fixed the post. wtf were those english typos oO i must have been totally confused |
| 10-11-2010, 03:41 PM | #14 |
It looks nice. I like the major upgrade on the terrain. I'll be checking this thread for that playable test. |
| 10-26-2010, 01:17 PM | #15 |
k here is a debug version of the current version i am working on. there are 3 reworked heroes already and multiple hero picking is allowed by now. i hope i can rework 2 or 3 more heroes until next sunday. i will then give a changelog of the changes that i know. maybe some of you can test the map and give me feedback on bugs/imbalances,etc.. |
