| 12-07-2008, 02:43 PM | #2 |
You need to switch these two: (Angle from (Position of (Triggering unit)) to SubmergeAbove) Alternatively, you should just get the absolute offset between worlds, so if the submerged area is some distance to the right of the unsubmerged area then simply move the unit that distance to the right of it's current position. |
| 12-07-2008, 02:56 PM | #3 |
I have an old trigger like this, that worked. I'll look for it. Also, leaks. :P |
| 12-08-2008, 12:28 AM | #4 |
Solved |
| 12-09-2008, 09:41 AM | #5 |
Just for the record, look under "WRONG" in my signature. Though, it does help if you point out what your problems are when you solve them, as in - It was a problem with how the points were being set, I fixed up the math and it's A-OK! |
