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Vashj Defense

12-07-2008, 07:48 PM#1
cokemonkey11
Hi there, this is a teamplay based defense game I made in less than 2 hours yesterday as part of a speed mapping contest (timed mapping)

It is entirely coded in vJass and supports up to 10 players.

The game is based around the protection of Lady Vashj, which is a computer player (blue) which all players have control of.

Players are awarded for how long they last into the game and how many shadow fragments (items) they have picked up by Vashj.

The game uses the recurrence system to exponentially increase the attackers hit points until they overpower the players. Catapults also attack lady vashj every once in awhile.

PS: The map is open source, and there may be leaks or bugs.

Clicks for downloads

Here are some screenshots:
12-10-2008, 11:00 PM#2
cokemonkey11
bump
12-11-2008, 02:32 AM#3
Shade987
Having everyone be able to control doesn't seem like it would go well...
12-11-2008, 11:06 PM#4
cokemonkey11
Thats part of the teamplay - knowing when to use her abilities and when not to, and keeping control of whos doing what with her.
12-16-2008, 11:08 PM#5
cokemonkey11
bump
12-18-2008, 05:27 AM#6
Cherry-Soap
Seems ok but I have no idea why humans would protect Lady Vashj but...

I'd be willing to give some constructive comments but I think bumping is not really admired if I'm correct. Bumping just makes more people ignore your posts making patience a main factor so I would recommend if you didn't bump anymore :P.

And just for your sake, I SHALL PLAY THIS, I PROMISE THIS.

Just a note, I'm with Shade on this. Giving everyone control of Lady Vashj might create some fights between players...

ie; Player 1: OMG who is moving Vashj!?!!

Player 3: I am OMFG she needs to go there!@#$!

I think you see my point...
12-18-2008, 11:10 AM#7
SeruK
You should have a vote at the start whether Vashj should or shouldn't be controlled by all players, def.

As for the bumping, since you're doing it correctly I see no problem at all.