| 01-24-2003, 06:07 PM | #1 |
Guest | I took the time to fully populate the pathmap list in ui\worldeditordata.txt (I think that's the one - if not then the other one) as well as the string defs in ui\worldeditorstrings.txt (or whatever), such that when you click on the pathmap in the unit editor you get a drop box with all 150+ pathmaps, appropriately named. Why did I bother, you ask? Well, the default list only has about 10 pathmaps! Lazy Blizzard strikes again. :) All you really need to do if you're already using another editor's modified files is to open my .txt files and cut'n'paste into your text files the appropriate pathmap sections. That and possibly modify unitmetadata.slk to make pathmaps use the pathmap list instead of a string. Anybody interested? Care. |
| 01-24-2003, 06:49 PM | #2 |
of course we are, plz attach |
| 01-24-2003, 09:52 PM | #3 |
i've done that too, but I didnt name them appropreately - i just used the filename and did some space work (ie 8 x 8 instead of 8x8simplesold) |
| 01-24-2003, 10:20 PM | #4 |
Guest | Plz, pm Scio about this list, I suspect he'll want to add it to his editor. I must say, that you're doing great work this last week ;) |
| 01-25-2003, 12:17 AM | #5 |
I prefer to keep it in string format so its easier to use your own paths, but ill gladly add in a txt file with all the pathing textures to the editor for convience NOTE: There are only 145 pathing textures |
| 01-25-2003, 03:38 AM | #6 |
Guest | CBWhiz: Ok bad wording on my part. I did what you did, but didn't even take time for the space work. :) Scio: crap! I knew that! :) Ok, well I had 9 custom pathmaps. I'm redoing the list to make it official, and then you can just easily add your customs to the bottom and increase the count. The way I had it now 7 of my customs were first 7 in list. Doh! I'm completely renumbering the list but it's gonna' be like redoing the entire thing. *slap self* Thanks for the head up Scio. When I get it renumbered I'll post an attachment. Care. |
| 01-25-2003, 04:11 AM | #7 |
anytime heaven, just makin sure u knew, as for the rest of you, heres the list that I will be including with the next version of UMSWE, which will be out this weekend Code:
PathTextures\10x10CityBuilding45.tga PathTextures\10x10Default.tga PathTextures\10x10Simple.tga PathTextures\10x10Simple1cell.tga PathTextures\10x10SimpleSolid.tga PathTextures\10x10Unflyable.tga PathTextures\10x12Default.tga PathTextures\10x14Default.tga PathTextures\10x14SimpleSolid.tga PathTextures\10x4Default.tga PathTextures\12x12AshenHand.tga PathTextures\12x12Default.tga PathTextures\12x12Goldmine.tga PathTextures\12x12Simple.tga PathTextures\12x12SimpleSolid.tga PathTextures\12x12TreeOfLife.tga PathTextures\12x12Unflyable.tga PathTextures\12x4Default.tga PathTextures\12x6Default.tga PathTextures\14x14Default.tga PathTextures\14x14Simple.tga PathTextures\16x16Default.tga PathTextures\16x16Goldmine.tga PathTextures\16x16Necropolis.tga PathTextures\16x16Simple.tga PathTextures\16x4DoubleColumn.tga PathTextures\16x8Default.tga PathTextures\18x4DoubleColumn.tga PathTextures\20x16Default.tga PathTextures\22x4DoubleColumn.tga PathTextures\24x14ColumnSemiCircle.tga PathTextures\24x20AshenHead.tga PathTextures\24x24Unflyable.tga PathTextures\2x2Default.tga PathTextures\2x2UnBuildable.tga PathTextures\2x4Default.tga PathTextures\2x8Default.tga PathTextures\4x12Default.tga PathTextures\4x12LordWall.tga PathTextures\4x1Default.tga PathTextures\4x2Default.tga PathTextures\4x4Column.tga PathTextures\4x4Default.tga PathTextures\4x4Diag0.tga PathTextures\4x4Diag1.tga PathTextures\4x4SimpleSolid.tga PathTextures\4x4UnBuildable.tga PathTextures\4x4Unflyable.tga PathTextures\4x6Default.tga PathTextures\4x6House.tga PathTextures\4x8Default.tga PathTextures\6x10Default.tga PathTextures\6x12Default.tga PathTextures\6x4Default.tga PathTextures\6x6Canopy.tga PathTextures\6x6Default.tga PathTextures\6x6Simple1cell.tga PathTextures\6x6SimpleSolid.tga PathTextures\6x6UnBuildable.tga PathTextures\6x6Unflyable.tga PathTextures\6x8Default.tga PathTextures\8x10Default.tga PathTextures\8x2Default.tga PathTextures\8x4Default.tga PathTextures\8x6Default.tga PathTextures\8x8Cross.tga PathTextures\8x8Default.tga PathTextures\8x8Round.tga PathTextures\8x8Simple.tga PathTextures\8x8Simple1cell.tga PathTextures\8x8SimpleSolid.tga PathTextures\8x8Unbuildable.tga PathTextures\8x8Unflyable.tga PathTextures\Cathedral.tga PathTextures\Cave0Base.tga PathTextures\Cave2Base.tga PathTextures\CaveGate1Path.tga PathTextures\CaveGate1PathDeath.tga PathTextures\CaveGate2Path.tga PathTextures\CaveGate2PathDeath.tga PathTextures\CityArch.tga PathTextures\CityArch45.tga PathTextures\CitybridgeDestroyed.tga PathTextures\CitybridgeExtraLarge0.tga PathTextures\CitybridgeExtraLarge0Death.tga PathTextures\CitybridgeExtraLarge135.tga PathTextures\CitybridgeExtraLarge135Death.tga PathTextures\CitybridgeExtraLarge45.tga PathTextures\CitybridgeExtraLarge45Death.tga PathTextures\CitybridgeExtraLarge90.tga PathTextures\CitybridgeExtraLarge90Death.tga PathTextures\CitybridgeLarge0.tga PathTextures\CitybridgeLarge0Death.tga PathTextures\CitybridgeLarge135.tga PathTextures\CitybridgeLarge135Death.tga PathTextures\CitybridgeLarge45.tga PathTextures\CitybridgeLarge45Death.tga PathTextures\CitybridgeLarge90.tga PathTextures\CitybridgeLarge90Death.tga PathTextures\CitybridgeSmall0.tga PathTextures\CitybridgeSmall0Death.tga PathTextures\CitybridgeSmall135.tga PathTextures\CitybridgeSmall135Death.tga PathTextures\CitybridgeSmall45.tga PathTextures\CitybridgeSmall45Death.tga PathTextures\CitybridgeSmall90.tga PathTextures\CitybridgeSmall90Death.tga PathTextures\CityBuilding0-2.tga PathTextures\CityBuilding3-5.tga PathTextures\CityBuilding6-8.tga PathTextures\CityBuilding9-11.tga PathTextures\CityBuildingLarge_0.tga PathTextures\CityBuildingLarge_135.tga PathTextures\CityBuildingLarge_45.tga PathTextures\CityBuildingLarge_90.tga PathTextures\CliffRampPath.tga PathTextures\ColumnSemiCircle.tga PathTextures\ColumnSemiCircle3.tga PathTextures\DemonGatePath.tga PathTextures\DoubleColumn45.tga PathTextures\Fence135.tga PathTextures\Fence45.tga PathTextures\ForceWall.tga PathTextures\ForceWall45.tga PathTextures\Gate1Path.tga PathTextures\Gate1PathDeath.tga PathTextures\Gate2Path.tga PathTextures\Gate2PathDeath.tga PathTextures\LargeRockSpire.tga PathTextures\Log45.tga PathTextures\ShortFence135.tga PathTextures\StoneCliffRamp135.tga PathTextures\StoneCliffRamp135Death.tga PathTextures\StoneCliffRamp45.tga PathTextures\StoneCliffRamp45Death.tga PathTextures\StoneWall1Path.tga PathTextures\StoneWall2Path.tga PathTextures\StoneWall3Path.tga PathTextures\StoneWall4Path.tga PathTextures\Throne.tga PathTextures\Throne135.tga PathTextures\Throne45.tga PathTextures\UndeadNecropolis.tga PathTextures\WaterfallBase0.tga PathTextures\WayGate.tga |
| 01-25-2003, 10:46 AM | #8 |
Sorry for this newbe question but what is the purpose of this pathtextures ? |
| 01-25-2003, 11:42 AM | #9 |
Essentially, the pathmaps are what define how much area a building or doodad takes up when being built or placed etc. For example, a normal guard tower uses a pathmap that is made up of 4 squares by 4 squares. Whereas a Castle, which is obviously bigger, takes up an area of 12 squares by 12 squares. Certain elements of a pathmap also define where an area can be walked on by units, but buildings can not be placed on those areas. In essence they're simply telling the game where things can/cannot go. |
| 01-25-2003, 10:10 PM | #10 |
heres my list, you should be able to figure out where it goes / how to use it if you really want it ;) Code:
[pathingTexture] Sort=1 NumValues=146 00=PathTextures\10x10CityBuilding45.tga,"10x10 CityBuilding 45" 01=PathTextures\10x10Default.tga,"10x10 Default" 02=PathTextures\10x10Simple.tga,"10x10 Simple [Normal Choice]" //WESTRING_UE_PATHTEX_10x10 03=PathTextures\10x10Simple1cell.tga,"10x10 Simple 1 Cell [Normal Choice]" //WESTRING_UE_PATHTEX_1CELL_10x10 04=PathTextures\10x10SimpleSolid.tga,"10x10 Simple Solid" 05=PathTextures\10x10Unflyable.tga,"10x10 Unflyable" 06=PathTextures\10x12Default.tga,"10x12 Default" 07=PathTextures\10x14Default.tga,"10x14 Default" 08=PathTextures\10x14SimpleSolid.tga,"10x14 Simple Solid [Normal Choice]" //WESTRING_UE_PATHTEX_SOLID_10x14 09=PathTextures\10x4Default.tga,"10x04 Default" 10=PathTextures\12x12AshenHand.tga,"12x12 AshenHand" 11=PathTextures\12x12Default.tga,"12x12 Default" 12=PathTextures\12x12Goldmine.tga,"12x12 Goldmine [Normal Choice]" //Cant remember constant 13=PathTextures\12x12Simple.tga,"12x12 Simple [Normal Choice]" //WESTRING_UE_PATHTEX_12x12 14=PathTextures\12x12SimpleSolid.tga,"12x12 Simple Solid [Normal Choice]" //WESTRING_UE_PATHTEX_SOLID_12x12 15=PathTextures\12x12TreeOfLife.tga,"12x12 Tree Of Life [Normal Choice]" //WESTRING_UE_PATHTEX_TREEOFLIFE_12x12 16=PathTextures\12x12Unflyable.tga,"12x12 Unflyable" 17=PathTextures\12x4Default.tga,"12x04 Default" 18=PathTextures\12x6Default.tga,"12x06 Default" 19=PathTextures\14x14Default.tga,"14x14 Default" 20=PathTextures\14x14Simple.tga,"14x14 Simple [Normal Choice]" //WESTRING_UE_PATHTEX_14x14 21=PathTextures\16x16Default.tga,"16x16 Default" 22=PathTextures\16x16Goldmine.tga,"16x16 Goldmine [Normal Choice]" //WESTRING_UE_PATHTEX_GOLDMINE_16x16 23=PathTextures\16x16Necropolis.tga,"16x16 Necropolis" 24=PathTextures\16x16Simple.tga,"16x16 Simple [Normal Choice]" //WESTRING_UE_PATHTEX_16x16 25=PathTextures\16x4DoubleColumn.tga,"16x04 Double Column" 26=PathTextures\16x8Default.tga,"16x08 Default" 27=PathTextures\18x4DoubleColumn.tga,"18x04 Double Column" 28=PathTextures\20x16Default.tga,"20x16 Default" 29=PathTextures\22x4DoubleColumn.tga,"22x04 Double Column" 30=PathTextures\24x14ColumnSemiCircle.tga,"24x14 Column Semi-Circle" 31=PathTextures\24x20AshenHead.tga,"24x20 AshenHead" 32=PathTextures\24x24Unflyable.tga,"24x24 Unflyable" 33=PathTextures\2x2Default.tga,"02x02 Default" 34=PathTextures\2x2UnBuildable.tga,"02x02 UnBuildable" 35=PathTextures\2x4Default.tga,"02x04 Default" 36=PathTextures\2x8Default.tga,"02x08 Default" 37=PathTextures\4x12Default.tga,"04x12 Default" 38=PathTextures\4x12LordWall.tga,"04x12 LordWall" 39=PathTextures\4x1Default.tga,"04x01 Default" 40=PathTextures\4x2Default.tga,"04x02 Default" 41=PathTextures\4x4Column.tga,"04x04 Column" 42=PathTextures\4x4Default.tga,"04x04 Default" 43=PathTextures\4x4Diag0.tga,"04x04 Diag-0" 44=PathTextures\4x4Diag1.tga,"04x04 Diag-1" 45=PathTextures\4x4SimpleSolid.tga,"04x04 Simple Solid [Normal Choice]" //WESTRING_UE_PATHTEX_SOLID_4x4 46=PathTextures\4x4UnBuildable.tga,"04x04 UnBuildable" 47=PathTextures\4x4Unflyable.tga,"04x04 Unflyable" 48=PathTextures\4x6Default.tga,"04x06 Default" 49=PathTextures\4x6House.tga,"04x06 House" 50=PathTextures\4x8Default.tga,"04x08 Default" 51=PathTextures\6x10Default.tga,"06x10 Default" 52=PathTextures\6x12Default.tga,"06x12 Default" 53=PathTextures\6x4Default.tga,"06x04 Default" 54=PathTextures\6x6Canopy.tga,"06x06 Canopy" 55=PathTextures\6x6Default.tga,"06x06 Default" 56=PathTextures\6x6Simple1cell.tga,"06x06 Simple 1 Cell [Normal Choice]" //WESTRING_UE_PATHTEX_1CELL_6x6 57=PathTextures\6x6SimpleSolid.tga,"06x06 Simple Solid [Normal Choice]" //WESTRING_UE_PATHTEX_SOLID_6x6 58=PathTextures\6x6UnBuildable.tga,"06x06 UnBuildable" 59=PathTextures\6x6Unflyable.tga,"06x06 Unflyable" 60=PathTextures\6x8Default.tga,"06x08 Default" 61=PathTextures\8x10Default.tga,"08x10 Default" 62=PathTextures\8x2Default.tga,"08x02 Default" 63=PathTextures\8x4Default.tga,"08x04 Default" 64=PathTextures\8x6Default.tga,"08x06 Default" 65=PathTextures\8x8Cross.tga,"08x08 Cross" 66=PathTextures\8x8Default.tga,"08x08 Default" 67=PathTextures\8x8Round.tga,"08x08 Round" 68=PathTextures\8x8Simple.tga,"08x08 Simple [Normal Choice]" //WESTRING_UE_PATHTEX_8x8 69=PathTextures\8x8Simple1cell.tga,"08x08 Simple 1 Cell [Normal Choice]" //WESTRING_UE_PATHTEX_1CELL_8x8 70=PathTextures\8x8SimpleSolid.tga,"08x08 Simple Solid [Normal Choice]" //WESTRING_UE_PATHTEX_SOLID_8x8 71=PathTextures\8x8Unbuildable.tga,"08x08 Unbuildable [Normal Choice]" 72=PathTextures\8x8Unflyable.tga,"08x08 Unflyable" 73=PathTextures\Cathedral.tga,"Cathedral" 74=PathTextures\Cave0Base.tga,"Cave0Base" 75=PathTextures\Cave2Base.tga,"Cave2Base" 76=PathTextures\CaveGate1Path.tga,"CaveGate1Path" 77=PathTextures\CaveGate1PathDeath.tga,"CaveGate1Path Death" 78=PathTextures\CaveGate2Path.tga,"CaveGate2Path" 79=PathTextures\CaveGate2PathDeath.tga,"CaveGate2Path Death" 80=PathTextures\CityArch.tga,"CityArch" 81=PathTextures\CityArch45.tga,"CityArch45" 82=PathTextures\CitybridgeDestroyed.tga,"Citybridge Destroyed" 83=PathTextures\CitybridgeExtraLarge0.tga,"Citybridge ExtraLarge0" 84=PathTextures\CitybridgeExtraLarge0Death.tga,"Citybridge ExtraLarge0Death" 85=PathTextures\CitybridgeExtraLarge135.tga,"Citybridge ExtraLarge135" 86=PathTextures\CitybridgeExtraLarge135Death.tga,"Citybridge ExtraLarge135Death" 87=PathTextures\CitybridgeExtraLarge45.tga,"Citybridge ExtraLarge45" 88=PathTextures\CitybridgeExtraLarge45Death.tga,"Citybridge ExtraLarge45Death" 89=PathTextures\CitybridgeExtraLarge90.tga,"Citybridge ExtraLarge90" 90=PathTextures\CitybridgeExtraLarge90Death.tga,"Citybridge ExtraLarge90Death" 91=PathTextures\CitybridgeLarge0.tga,"Citybridge Large0" 92=PathTextures\CitybridgeLarge0Death.tga,"Citybridge Large0Death" 93=PathTextures\CitybridgeLarge135.tga,"Citybridge Large135" 94=PathTextures\CitybridgeLarge135Death.tga,"Citybridge Large135Death" 95=PathTextures\CitybridgeLarge45.tga,"Citybridge Large45" 96=PathTextures\CitybridgeLarge45Death.tga,"Citybridge Large45Death" 97=PathTextures\CitybridgeLarge90.tga,"Citybridge Large90" 98=PathTextures\CitybridgeLarge90Death.tga,"Citybridge Large90Death" 99=PathTextures\CitybridgeSmall0.tga,"Citybridge Small0" 100=PathTextures\CitybridgeSmall0Death.tga,"Citybridge Small0Death" 101=PathTextures\CitybridgeSmall135.tga,"Citybridge Small135" 102=PathTextures\CitybridgeSmall135Death.tga,"Citybridge Small135Death" 103=PathTextures\CitybridgeSmall45.tga,"Citybridge Small45" 104=PathTextures\CitybridgeSmall45Death.tga,"Citybridge Small45Death" 105=PathTextures\CitybridgeSmall90.tga,"Citybridge Small90" 106=PathTextures\CitybridgeSmall90Death.tga,"Citybridge Small90Death" 107=PathTextures\CityBuilding0-2.tga,"CityBuilding 0-2" 108=PathTextures\CityBuilding3-5.tga,"CityBuilding 3-5" 109=PathTextures\CityBuilding6-8.tga,"CityBuilding 6-8" 110=PathTextures\CityBuilding9-11.tga,"CityBuilding 9-11" 111=PathTextures\CityBuildingLarge_0.tga,"CityBuilding Large_0" 112=PathTextures\CityBuildingLarge_135.tga,"CityBuilding Large_135" 113=PathTextures\CityBuildingLarge_45.tga,"CityBuilding Large_45" 114=PathTextures\CityBuildingLarge_90.tga,"CityBuilding Large_90" 115=PathTextures\CliffRampPath.tga,"CliffRampPath" 116=PathTextures\ColumnSemiCircle.tga,"Column Semi-Circle" 117=PathTextures\ColumnSemiCircle3.tga,"Column Semi-Circle 3" 118=PathTextures\DemonGatePath.tga,"DemonGatePath" 119=PathTextures\DoubleColumn45.tga,"Double Column 45" 120=PathTextures\Fence135.tga,"Fence 135" 121=PathTextures\Fence45.tga,"Fence 45" 122=PathTextures\ForceWall.tga,"ForceWall" 123=PathTextures\ForceWall45.tga,"ForceWall 45" 124=PathTextures\Gate1Path.tga,"Gate1Path" 125=PathTextures\Gate1PathDeath.tga,"Gate1Path Death" 126=PathTextures\Gate2Path.tga,"Gate2Path" 127=PathTextures\Gate2PathDeath.tga,"Gate2Path Death" 128=PathTextures\LargeRockSpire.tga,"LargeRockSpire" 129=PathTextures\Log45.tga,"Log45" 130=PathTextures\ShortFence135.tga,"Short Fence 135" 131=PathTextures\StoneCliffRamp135.tga,"Stone Cliff Ramp 135" 132=PathTextures\StoneCliffRamp135Death.tga,"Stone Cliff Ramp 135 Death" 133=PathTextures\StoneCliffRamp45.tga,"Stone Cliff Ramp 45" 134=PathTextures\StoneCliffRamp45Death.tga,"Stone Cliff Ramp 45 Death" 135=PathTextures\StoneWall1Path.tga,"StoneWall 1 Path" 136=PathTextures\StoneWall2Path.tga,"StoneWall 2 Path" 137=PathTextures\StoneWall3Path.tga,"StoneWall 3 Path" 138=PathTextures\StoneWall4Path.tga,"StoneWall 4 Path" 139=PathTextures\Throne.tga,"Throne" 140=PathTextures\Throne135.tga,"Throne 135" 141=PathTextures\Throne45.tga,"Throne 45" 142=PathTextures\UndeadNecropolis.tga,"Undead Necropolis" 143=PathTextures\WaterfallBase0.tga,"Waterfall Base 0" 144=PathTextures\WayGate.tga,"WayGate" 145=_,"_None" |
| 01-26-2003, 10:50 AM | #11 |
Thx Kharma. |
