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Towarena 1.05, need testers

12-08-2008, 05:19 AM#1
Matrix141
Towarena is a small, AOS style map where players play as unique customizable heroes to capture enemy towers and ultimately destroy the enemy castle.

-Heroes have 2 innate abilities and can choose 2 out of 4 other abilities, creating varied gameplay experience per hero, and replayability
-All abilities are custom made and upgradable (3 levels)
-Armor sets provide bonuses and special abilities based on how many of a set you have (3 items per set, allows for 2 full sets at a time!)
-Both sides have varied, balanced units and several AI controlled heroes
-AI Units have and use abilities, increasing their strategic potential
-Towers are captured once destroyed, creating intense battles for control of the map
-Kills drop powerups, but be quick, the AI Heroes will grab them if you're too slow!

Towarena is a PVP focused AoS with intense combat, fierce enemy AI, and tons of customization.

Known Issues:
-Only 3 armor sets for now (there will be at least 6)
-4 Good heroes, 3 Evil heroes (aiming for 6 for each side)
-Limited PVP balancing (hence the need for testers :D )
-The stats data for ability tooltips aren't done yet. Only the Arcanist has complete tooltip data. However, the tooltips for choosing the abilities from the upgrade UI give a description of the ability.

There's clearly alot of work to do but I would like to know what you think so far! Reply here or email [email protected] with your comments!

Thanx
M141Towarena 1.05k.w3x
Attached Images
File type: jpg1.05kWholeMap.jpg (73.4 KB)
File type: jpg1.05kArcTooltip.jpg (46.2 KB)
File type: jpg1.05kAirstrike.jpg (172.1 KB)
Attached Files
File type: w3xTowarena 1.05k.w3x (179.3 KB)
12-28-2008, 07:37 PM#2
Matrix141
nobody? after 3 weeks? come on people, please, I really need some feedback.
12-30-2008, 03:53 AM#3
PenguinEmperor
Here at WC3C, we live by a simple mantra:

"Pics or it didn't happen."

You see, people here like screens. I suggest you get some.
12-30-2008, 03:23 PM#4
Matrix141
thanks! good call, i put a few pics in the original post.
12-31-2008, 07:51 PM#5
Shade987
EDIT:
Okay, here's my review from testing it in single player:

Good:
-Decent Terrain
-Pretty constant combat

Bad/Things you need to work on:
-Tomes drop occasionally; need I say more?
-Towers are far too tough; After 15 minutes of singleplayer, not a single tower was down. I understand that you don't want the game to be over too quick, but keep in mind that too short a game is far better then too long.
-TOOLTIPS: I cannot stress this enough; YOU NEED TO FINISH THESE! It makes the map confusing, look terrible, and difficult to figure out. This should be your #1 priority. I know it's boring, but that's the nature of this particular beast. And for the tooltips to learn the skills, you might want to add in what improves with level, and by how much.
-Ability Gaining System: There has to be a more efficient way to do this then using gold. I'll list a few things I think could be improved here at the end of this post.
-The Undead side seems to be inherently slightly better then the human side. Their creeps, I mean.
-General Unpolish: There are a lot of places that you have the wrong ability as an innate or something (for example, Metabarrier on the Reaver is an ability he starts with, rather then learns, which it is clearly meant to be).

Ability Gaining System:
Okay, so first of all, if you're going to keep the boxes, you should make them not show up on the minimap. They just look kinda bad hidden up there in the forest. Secondly, using items isn't the best way to do this (unless the base item is a tome). This is because, if your inventory is full, then you can't buy abilities without dropping something, which isn't good.


So, overall, I would say that the map has potential, but seems VERY unfinished and needs a lot more work on little things. I would suggest shifting your attention away from making new content, and fixing all the problems you have right now.