| 12-08-2008, 05:58 AM | #1 |
Hey I dunno if this is the correct niche for this thread, so I'm sorry in advance. When I create a unit for a computer player and issue it to move to a point, it comes back after it touches the point. Is this because I have no AI for the computer? I specifically tell it to "move", so it shouldn't be patrolling. Any feedback is appreciated thanks! |
| 12-08-2008, 06:09 AM | #2 |
some action called Player - Ignore Guard Positions. call it on the player in question. |
| 12-09-2008, 04:11 AM | #3 |
I tried using JASS:
set i = 8
loop
exitwhen i > 12
call RemoveAllGuardPositions( Player(i) )
set i = i + 1
endloopAm I doing something wrong? Does anyone have any other ideas? |
| 12-09-2008, 07:23 AM | #4 |
What player specifically are you having problems with? For the normal players, that should work fine, but for neutral players, it may still cause issues. |
| 12-09-2008, 11:25 PM | #5 |
They are computers. Well at least that's what the player properties are. |
| 12-10-2008, 12:21 AM | #6 |
Have you set an AI file??? if so, then we could have an issue there.... |
| 12-10-2008, 08:52 PM | #7 | ||
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Is the unit being damaged when you encounter this effect? If a computer owned unit does not have a current move order being carried out, then it will act quite funny when it receives damage. Wonder if this has anything to do with Can Flee... |
