| 12-10-2008, 07:12 PM | #1 | |
![]() This is an quite old Minigame which is created based on a small game on my calculator xD (Space Invaders style) I created it in a short time and it grew bigger than planned. Because it already found some little fans i want to work on it again and optimise it -contains three difficulties -contains eight different weapons -contains more than 20 different levels with unique enemys I need support to optimise this map and find bugs Maybe balancing this map and other stuff Im thinking of adding a live bar for each Boss Maybe other good ideas / suggestions I also want to create a Top Score list , i had a small one with some persons but because the old forum is dead ive lost it Im planning to generate a code at the end including information about the chosen nic in the game and the score Then each player can send me his chosen nic , his score and the matching code to prove these informatien
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| 12-10-2008, 10:42 PM | #2 |
pretty nostalgic ~.~ really like this one. ^^ - the fire rate ( on better weapons ) were a bit slow ( only got the plasma though ) - the difficulty also seemed a bit hard, even on novice - maybe letting the gold move a bit slower - once the enemies spawned a bit to fast after the dialog, so no chance to evade... :/ - hm... removing the soundset of the units so you won't hear their death sounds? ( seems a bit off in space xD ) - maybe selling the old weapon by 50% ( or maybe: novice 100%, mid 75%, hard 50% ) when buying a new one? - how about adding an ig option to restart? ( well loading isn't that long but an option would still be great ) - adding some effects ( fire or blue/red color ) when the ship gets more damaged? |
| 12-11-2008, 06:28 AM | #3 | ||||||||
Thanks alot for your Feedback :) Quote:
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Also you can get hit around 15-20 times till youre dead .. and you can heal each third wave Quote:
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but without any enemy sounds or sth it blank :/ i like to hear them DIE !!! :P Quote:
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The amount of damage is most times quite the same (except for your own reflected ones in the farydragon leven , they do less damage) |
| 12-11-2008, 09:45 AM | #4 | ||
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81% - 100% >> no change / effect 61% - 80% >> ship color turns a bit green 41% - 60% >> turning into blue color and some fire effect 21% - 40% >> turning into yellow color and some more fire effect 01% - 20% >> turning into a warning red color with fire and lightning ( orb? ) effect |
| 12-11-2008, 06:00 PM | #5 | |
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anyway , your colour change suggestions sound really coloured.. i think most simple colour changes look bad on a good model - green , red , blue and yellow are too different I can make it darker/red when is has less hp that it looks a bit "burned" That could match Dunno if mechanic sounds fit to units, i like it th way it is |
| 12-15-2008, 01:28 AM | #6 |
Looks really well done. I like it. I'll play it sometime next weekend. |
