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Some Questions regarding Hero "Arena" or whatever it is. (I have no idea.)

12-11-2008, 02:08 AM#1
Terrorblade
- If someone is going to ask if I am still working on the Tank AoS Map. Yes, I still am working on it. But I got weird ideas in between the thinking process and this map is where I'm dumping some of those interesting ideas. -

- This map is set in the sunken ruins at a 4 base surrounding 1 temple, and it is a "3 vs 3 vs 3 vs 3" map.

- Basically, the goal is score the most Hero kills.

- On the map there are only some creeps, but the type you may have to team up to kill or work together with another allied player.

- At the temple there is a summoning circle, which if you bring a catalyst, it will start summoning a really powerful creep which you have to go full 3 players on it. (Ex. Eye of Krak'thos = Forgotten One or stronger variant of it)

- The whole map is done already, its rather simple not much doodads yet, mainly it is open field combat on the inner temple complex, and on the outer base area which is dotted with pillars it is more of a hide and seek.

- So now, I merely need to create the Heroes. Please give suggestions such as balancing or ability ideas. Now for the list of currently created Heroes.
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PANDAREN SHOGUN : Reuben Ironflower (Fire)

STARTING ATTRIBUTES :
Str - 15
AGI - 22
Int - 18

ABILITIES :
Iron Flash - Crushing Wave
Inner Wrath - Cluster Rockets
Lotus Strike - Firebolt
Sundering Form - Morph

NOTES :
- The Shogun's abilities are all melee ranged moves, except Inner Wrath which is short range and Iron Flash which can be used from a distance to hit far targets.
- Sundering Form will drastically increase the Shogun's speed and attack speed. But the Sunderform's life will only have 3/4 of the Shogun's original life.
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ARCH LICH : Karash Kal (Lich)

STARTING ATTRIBUTES :
Str - 12
Agi - 14
INT - 28

ABILITIES :
Frozen Pillar - Ward with a Immolation-based ability.
Freezing Nova - Impale with freezing effect.
Chilling Breath - Breath of Frost
Epic Freeze - Channel - Drops frozen meteor onto target location, anything caught in blast radius takes a lot of damage and is frozen for a long time.

NOTES :
- All of the Lich's freezing abilities render the target invulnerable for as long as they are frozen.
- The Lich's abilities have high mana costs to balance all his AoE abilities.
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AVIAN KNIGHT - Valarian Spiritsong - (Druid of the Talon)

STARTING ATTRIBUTES :
Str - 15
Agi - 17
INT - 25

ABILITIES :
Summon Storm Crow - Summon Spell
Spiritbird Strike - Bash
Avian Aura - Endurance Aura
Birds of Prey - Locust Swarm
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12-11-2008, 02:16 AM#2
Kyrbi0
Well sounds neat. I don't particularly like AoS with un-custom abilities, but their's a variety of reasons why one would do so. I mean, Blizzard made some great abilities, and one can only make so many...

But I digress.

Are you looking for just hero ideas, or spell ideas too? And would you prefer they only, usually, or rarely have re-worked Blizzard abilities (i.e. how much Trigger-age)?
12-11-2008, 06:38 AM#3
akolyt0r
The first two sound quite good, but i dont like the third one... he should have another user activated (and targetable spell)...
so either replace endurance aura or bash with something activated ....heroes with a lot of passive stuff are boring to play... (compare sniper in dota .. most boring hero ever)
12-11-2008, 06:39 AM#4
Terrorblade
The amount of triggering depends on the Hero in question.

And I am looking for both Hero and Spell ideas.

The newest Hero idea for now:

WAR DANCER - Leanne Shadowsong (Warden)

STARTING ATTRIBUTES :
Str - 14
AGI - 24
Int - 18

ABILITIES :
Lacerating Cloak - War Stomp
- UNDECIDED
- UNDECIDED
Miracle Dance - Channel with a Brilliance and Unholy effect and random Inner Fire with Bloodlust.
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DAWN KNIGHT - Davion Dawnsword (Spell Breaker)

STARTING ATTRIBUTES :
STR - 25
Agi - 10
Int - 20

ABILITIES :
Radiant Pillar - Channel, marks a target which follows up with the target being bombarded with pillars of light.
Divine Justice - Channel, if target is ally, ally becomes Invulnerable for the next 10 seconds. If target is enemy, enemy will be stunned and Cursed.
Arcane Aegis - Channel, becomes immune to Spells for a short time.
Genesis - Monsoon

NOTES :
- Genesis only lasts for 3 seconds, but it will kill or will nearly kill most units.
- The Arcane Aegis can only last for a few seconds, but it is enough to save the Dawn Knight if timed right, it also has a medium-long cooldown.