| 01-24-2003, 07:22 PM | #1 |
Guest | I'm working on a wheel of time mod right now. I'm trying to duplicate the warfare in the book series, realistically pikemen and spearmen are more effective against mounted calvary, I'm trying to duplicate that in my mod, but I'm not sure where to begin. Any help. For more info on the mod go here http://www.wc3campaigns.com/forums/s...hreadid=10367. Thanks |
| 01-24-2003, 07:31 PM | #2 |
Guest | Change the armor type/damage types of each of the units. For instance. Piercing does less damage to hero armor but more damage to heavy armor etc. -cg2002 |
| 01-28-2003, 04:56 AM | #3 |
Guest | Thanks man, that helps alot, hadn't even thought of that. |
| 01-28-2003, 06:30 AM | #4 |
If you look in units/MiscData.txt in your war3patch.mpq file, you will find an entry like the following: Code:
PierceVsSmall=0.75 PierceVsLarge=1.50 PierceVsFort=0.35 PierceVsHero=0.50 SpellsVsHero=0.75 MagicVsHero=0.50 MagicVsSmall=0.75 NormalVsSmall=1.50 NonSiegeVsFort=0.50 SiegeVsFort=1.50 SiegeVsSmall=0.50 SiegeVsHero=0.50 AllVsDivine=0.05 If you want to specifically change the data, this is the place you would do it. HOWEVER: It's anyones guess as to weather or not this will actually work, so try running a test before hand. But if it works, this should help you greatly. Sincerely, FM_TertiaryEye |
| 01-28-2003, 12:18 PM | #5 |
Yeah, it works. And if you make all the necessary changes to the other files you can add new armor/weapon types in. Note that the miscdata.txt files can't be imported into a map for multiplay. ~kharma |
| 01-28-2003, 03:58 PM | #6 |
Guest | the other way is to make triggers like "unit of type hits unit of type, do..." but i would only use this, if their are not enough armor/weapon types for ur mod |
| 01-30-2003, 03:56 PM | #7 |
Guest | thanks everyone, works great! |
