| 12-12-2008, 10:39 PM | #1 |
I know there are many systems about stacking items here, but all of them are simulating the bonus of passives items, and don't preserve the cooldown of the item, or i'm wrong ? I ask it, because if there are not such systems, i will create one for myself. |
| 12-12-2008, 11:01 PM | #2 |
You would have to intentionally make your inventory system lame in order to make the items' cooldown not to work. Except of course for silly things like ankh of reincarnation or the spell amulet, my solution was to make the map require them on the active inventory page to work. Making an inventory system fix those two items would be quite a waste of time, it is basically impossible as well, unless you simulate the cooldowns which would be very lame. |
| 12-13-2008, 10:07 AM | #3 | ||
Quote:
I want the cooldown work well ofc. Quote:
|
| 12-13-2008, 12:59 PM | #4 |
what vexorian meant is, that if you code a good system for items, it will automatically have working cooldowns. i could be wrong though |
| 12-13-2008, 01:30 PM | #5 |
Units preserve item cooldowns, even when they aren't holding the item (so you can't use an item, drop it, pick it up and use it again). You would have to really try to work around that. |
| 12-13-2008, 01:59 PM | #6 | |
Quote:
|
