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An item bag system wich preserve the items themselves, the cooldown, and so one ?

12-12-2008, 10:39 PM#1
Troll-Brain
I know there are many systems about stacking items here, but all of them are simulating the bonus of passives items, and don't preserve the cooldown of the item, or i'm wrong ?
I ask it, because if there are not such systems, i will create one for myself.
12-12-2008, 11:01 PM#2
Vexorian
You would have to intentionally make your inventory system lame in order to make the items' cooldown not to work.


Except of course for silly things like ankh of reincarnation or the spell amulet, my solution was to make the map require them on the active inventory page to work. Making an inventory system fix those two items would be quite a waste of time, it is basically impossible as well, unless you simulate the cooldowns which would be very lame.
12-13-2008, 10:07 AM#3
Troll-Brain
Quote:
Originally Posted by Vexorian
You would have to intentionally make your inventory system lame in order to make the items' cooldown not to work.
What ?
I want the cooldown work well ofc.


Quote:
Except of course for silly things like ankh of reincarnation or the spell amulet, my solution was to make the map require them on the active inventory page to work. Making an inventory system fix those two items would be quite a waste of time, it is basically impossible as well, unless you simulate the cooldowns which would be very lame.
So InvX keep the cooldown of each item, even if we have more than 6 items that have a cooldown ?
12-13-2008, 12:59 PM#4
akolyt0r
what vexorian meant is, that if you code a good system for items, it will automatically have working cooldowns.

i could be wrong though
12-13-2008, 01:30 PM#5
Here-b-Trollz
Units preserve item cooldowns, even when they aren't holding the item (so you can't use an item, drop it, pick it up and use it again). You would have to really try to work around that.
12-13-2008, 01:59 PM#6
Troll-Brain
Quote:
Originally Posted by Here-b-Trollz
Units preserve item cooldowns, even when they aren't holding the item (so you can't use an item, drop it, pick it up and use it again). You would have to really try to work around that.
I know that, anyway i've tested InvX 2.0 and it works like i want, Vexorian had simply missunderstood my question.