| 12-12-2008, 11:19 PM | #1 |
I need help I am trying to make it so that a unit is constantly rotating like they do in Blizzard's Grand Prix map. |
| 12-13-2008, 01:53 AM | #2 |
| 12-13-2008, 02:03 AM | #3 |
yeah I don't think they are correct cause I can't seem to find them and tried several things that seemed close but they didn't work |
| 12-13-2008, 02:08 AM | #4 |
Trigger: Select your unit Select arithmetic (use addition) First value select Unit - Facing Angle - select your unit Second value select Value - set to 2.00 |
| 12-15-2008, 02:13 AM | #5 |
setfacing native has a hardcoded delay, so u cannot rotate a unit at watever speed u want. this is because of facing is a part of animation translation in the engine i think. this is why attacks also has a limit, but lucky u can set attack animation time. but the facing time has a limit tat cant be set to suit watever need. |
