My old project... well I ended it because I slowly began to hate the Goblin race, and I put a ton of work into them, the heroes began to piss me off, i put off doing stuff for it, so I said screw it, and put it into the On Hold document in my WC3 Projects document.
Now, I am much more organized with my work, my progress isn't all mixed up (in my custom race map i created goblins, then kept changing and changing them and they just ended up bad)
NOTE: If you ever see (?), it means need ideas
So, I've always wanted to make a campaign, and I've had a number ideas
that I've never strung together. Well, now I have. A while back, I was reading up on the History of Warcraft on WoW.com, it goes up to TFT, not WoW, and the next chapter in the story that has not been created is called Chapter 6: the New Age. So, I have thought up Warcraft IV: The New Age.
Warcraft IV: The New Age
[Latest Updates]
12/14/08 I began this thread.
[Information]
Warcraft IV: The New Age is a three act campaign, Act 1 is called Lords of Vengeance, Act 2 is called Road to Redemption, and Act 3 is called A Common Craving. Act 1 follows the hero Darion Mograine, with two campaigns. Act 2, I can't say anything about it besides the name because it will give the plot away. Act 3, all I can see is that A Common Craving is about the greed for power.
[Overall Progress]
Act 1
STORY
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Mapping
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Planning
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Act 2
STORY
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Mapping
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Planning
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Act 3
STORY
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Mapping
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Planning
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[The Story So Far]
(Background Story)
Arthas... he has met his master, the Lich King... he binded with his soul. The Lich King, now fully controlling Arthas, took out his heart to eliminate the remnants of humanity within himself. He seeks vengeance on thou who imprisoned him in the frozen throne... he wishes to defeat Kil'Jaeden, the demon lord. But first, the Lich King must get him to Northrend. He bestows this mission upon Darion Mograine, holder of the corrupted Ashbringer.
[The Story To Come]
Act 1 the Sword of Corruption Prologue - Vengeance Beckons
Hidden information:
The cinematic opens to icy, calm seas. Scholar - "Over the aeons, the bloodshed has been constant." (The screen fades to blighted forests) Scholar - "Mankind has had many wars amongst it's time." (You see human soldiers in battalions) "The wars with the Burning Legion... wars with the orcs and humans. But perhaps the most troubling to the world, was the conquest of the Undead Scourge." (You see an army of skeletons, abominations, frost wyrms, necromancers, and so on) "They brought death to humanity." (The undead army attacks the human army, they fight for a bit, with the camera panning around) "But no - that is not what made this war great... it was the undead power to raise the very corpses of their fallen enemies as one of their own." (The humans rise as ghouls) "And throughout this chaos, the only thing that remains a constant is the reason for all of it - vengeance." (The music becomes harder and more 'evil', and quickly the camera fades to northrend, with the camera sifting throughout a massive undead legion) "And now..." (The camera finally finds the Lich King) "Vengeance Beckons" The cinematic quickly ends.
- Chapter 1 - Assault At Angrathar
The Lich King wishes Darion Mograine to obtain an artifact from Dalaran to summon Kil'Jaeden, but for now Angrathar is under attack by the Scarlet Crusade. The Lich King has sent Darion to travel through the Azjol-Nerub and attack the Scarlet Crusade leaders from the rear.
- Interlude - the Scarlet Consultation
When news of High General Abbendis's death reaches Lordaeron, the remaining leaders of the Scarlet Crusade express different views on the matter...
- Chapter 2 - the Dragonblight
The Red Dragonflight, weary of the Lich King's plans, has surrounded their army in the Dragonblight. So, the Lich King has decided to raise the great dragon Sindragosa as a Frost Wyrm, and has Darion Mograine defend the ritual.
- Chapter 3 - Shadowfang Keep
Under the Lich King's orders, Darion Mograine is to raise Arugal, lord of Shadowfang Keep, as one of the Scourge to use his decieving armies to breach Dalaran.
- Chapter 4 - Breaching the Magic
With the help of Arugal's Worgen, Darion Mograine is to to breach Dalaran's magical shield and obtain the artifact, the Arcadium Crystal so the Lich King can summon Kil'Jaeden.
- Epilogue - the Ebon Fate
Now that Darion Mograine's task is completed, he returns to Acherus, the Ebon Hold, to be attacked by Tirion Fordring and the Argent Dawn.
the Ashes of the Dead
More To Come
[Races]
the Scarlet Dawn
the Scarlet Dawn is a redeemed offshoot of the Scarlet Crusade, a group of crusaders wishing to return to their old ways and purge the undead.
Buildings
Hidden information:
Scarlet Temple
Information
The Scarlet Temple is the "headquarters" building. It upgrades to the Scarlet Chapel and then to the Scarlet Cathedral.
Cost
385 Gold and 205 Lumber
Statistics
1500/2000/2500 Health, 5/5/5 Armor, No Attack.
Upgrades
Upgrades into the Scarlet Chapel and then to the Scarlet Cathedral. Has the upgrades Backpack, and Sanctity at Scarlet Chapel. No Requirements.
Units
Trains Priors of Servitude
Abilities
Sanctity (Health Regen Aura)
Knight Convent
Information
The Knight Convent is the Tier 1 Barracks of the Scarlet Dawn. No Requirements
Cost
160 Gold, 60 Lumber
Statistics
1500 Health, 5 Armor, No Attack
Upgrades
Defensive Training or Offensive Training at Tier 2, and Holy Lances (Lancers hit up to 3 targets)
Units
Trains Crusaders (can be upgraded to Shieldwalls with Defensive Training or Zealots with Offensive Training) and Lancers
Abilities
None
Farm
Information
Farm just like the humans have. No Requirements
Cost
80 Gold, 20 Lumber,
Statistics
500 Health, 5 Armor, No Attack
Upgrades
None
Units
None
Abilities
None
Pious Forge
Information
The Upgrade/Siege Unit building, Requires Knight Convent
Cost
175 Gold, 75 Lumber
Statistics
1200 Health, 5 Armor, No Attack
Upgrades
Silver/Arcanite/Thorium Weaponry/Armor, Sanctified (Allied Damage Bonus) or Avenging (Scalds the ground, damaging enemy passing enemy units over time) Harpoons (at T3)
Units
Ballista (T2
Abilities
None
Reliquary
Information
Item Building; No Requirements
Cost
130 Gold, 30 Lumber
Statistics
485 Health, 5 Armor, No Attack
Upgrades
None
Items
To Be Continued
Abilities
None
Scarlet Mosque
Information
Tier 1 Secondary Barracks; Requires Altar of the Devout
Cost
180 Gold, 80 Lumber
Statistics
1500 Health, 5 Armor, No Attack
Upgrades
Scarlet Redemption or Scarlet Vengeance
Units
Myrmidons (with Scarlet Redemption) or Exorcists (with Scarlet Vengeance)
Abilities
Blessed Aura (Movement Speed & Health Regeneration Bonus)
Abbey
Information
Tier 2 "Caster Barracks", Requires Scarlet Chapel
Cost
150 Gold, 150 Lumber
Statistics
1050 Health, 5 Armor, No Damage
Upgrades
Cleric/Inquisitor/Warder/Banisher Adept/Mastery Training, Inquisition or Warding
Units
Clerics, Banishers, Inquisitors (with Inquisition) or Warders (with Warding)
Abilities
None
Crusader Monastery
Information
Tier 2 Barracks; Requires Scarlet Chapel
Cost
200 Gold, 160 Wood
Statistics
1400 Health
Upgrades
Charge, Volley or Holy Archery, Path of the Redeemer or Path of the Avenger
Units
Knight-Redeemer (with Path of the Redeemer) or Templar (with Path of the Avenger), Dawn Bowyers and Gryphon Vanguards
Abilities
None
Dragon Sanctum
Information
Tier 3 Elite Barracks; Requires Scarlet Cathedral
Cost
150 Gold, 140 Wood
Statistics
1200 Health, 5 Armor, No Attack
Upgrades
Scald (Scalds a target unit, igniting that unit on flames and creating a path of flames wherever it goes, which will ignite other passerby enemy units) or Holy Flames (Creates Holy Flames on the ground, healing passerby allied units over time or damaging passerby enemy undead units over time)
Units
Dragoon
Abilities
None
Units
Hidden information:
Prior of Servitude
Information
The lowest ranking officer in the Scarlet Dawn, the Priors of Servitude are vicious men who hold dominion over servants.
Purpose
A unit with some military purpose that can use workers
Cost
225 Gold
Statistics
Hit Points: 350 Armor: 4 Damage: 10-14 Range: Short Cooldown: 1.3 Sight: 180
Upgrades
Backpack
Abilities
Call of Servitude (Calls three servants, who slowly take damage), Whip (Increases attack speed and damages target allied unit)
Concept/Model
Robed Nobleman, talls, thin, long hair, heavily robed, hold whips
Servant
Information
Servants are the lowest ranking members of the Scarlet Dawn, and often slaves due to their evil overseers, the Priors of Servitude, who summon them.
They are not fed, so they take damage over time.
Concept/Model
Similar to footman, except has more red and is more decorated.
Lancer
Information
Lancers are dedicated members of the Scarlet Dawn, throwing their heavy lances at foes.
Purpose
Short Ranged Attackers, they are powerful but weak soldiers who are especially efficient if the player has Shieldwalls to place in front of them.
Cost
135 Gold
Statistics
Hit Points: 280 Armor: 1 Damage: 17-21 Range: Short Cooldown: 1.8 Sight: 160
Upgrades
Holy Lances
Abilities
Holy Lances (lances hit 3 targets)
Concept/Model
(?) Lightly Armored, Throws Lances
Shieldwall
Information
Shieldwalls are the frontlines of the Scarlet Dawn army; they seem massive and can hold off the largest of attackers.
Purpose
Like their name says, they are to be movable walls to hold a line of defense.
Abilities
(?) Knock (Chance on hit to knock enemies back)
Concept/Model
Unsymmetrical armor, small shield, medium axe, no helm,
Exorcist
Information
The Exorcists were priestly torturers of the Scarlet Crusade. They have good intent, but were driven insane and attempt to exorcise their foes.
Purpose
??? Weak but good damage, like a ranged zealot but less extreme in its damage/defense
Cost
Statistics
Hit Points: 400 Armor: 2 Damage: 19-23 Range: Short Cooldown: 1.1 Sight: 200
Upgrades
Requires Scarlet Vengeance
Abilities
???
Concept/Model
Female? Throws daggers. Need more ideas.
Cleric
Information
Clerics are redeemed priests of the Scarlet Crusade, seeing now their faults and wishing to refrain from violence except when necessary and heal their companions.
Abilities
Heal (Same as Priest heal), Sacred Grant (Marks an area sacred, increasing allied movement speed and attack speed on it), and Scion of Faith (If any enemy unit dies around a Cleric, the allied unit that killed the enemy unit gains health)
Concept/Model
(?) Robed, animation for spells in which they flip threw pages of a book
Banisher
Information
The Banishers have the sole purpose of banishing the unholy from the universe. Instead of simply killing them, they help their comrades kill them.
Purpose
Amplifying magic
Cost
215 Gold, 30 Wood
Statistics
Hit Points: 400 Armor: 1 Damage: 14-20 Range: Medium Cooldown: 2 Sight: 200 Mana: 300
Upgrades
Adept/Master Banisher Training
Abilities
Mortality Bond (Target enemy unit takes double damage from spells), Magic Susceptibility (Target enemy unit suffers from major damage if hit by a hard enough spell)), and Fate Covenant (AoE debuff in which if one unit dies, all units with the debuff take damage)
Concept/Model
(?) Need ideas
Inquisitor
Information
Inquisitors are more loyalists from the Scarlet Crusade, they are spell casting torturers.
Upgrades
Requires Inquisition; Inquisitor Adept/Master Training
Abilities
(?) Need ideas
Concept/Model
(?) Open!
Warder
Information
Warders are holy spellcasters who dedicate their lives to warding away the unholiness of the world.
Purpose
(?) Need Ideas
Cost
155 Gold, 20 Wood
Statistics Hit Points: 325 Armor: 0 Damage: 13-17 Range: Medium-Long Cooldown: 1.72 Sight: 180 Mana: 250 (Currently same as Inquisitor, open to change)
Upgrades
Requires Warding; Warder Adept/Master Training
Abilities
(?) Need ideas!
Concept/Model
(?) Need ideas!
Knight-Redeemer
Information
Ex-Knights of the Scarlet Crusade, these knights of dawn are out to reckon with evil and bring down the undead.
Concept/Model
Like the Knight Redeemer, except they have no helm, they have a red cape, and instead of a shield they wield a sword (Dual wielding shield and sword)
Gryphon Vanguard
Information
The Scarlet Dawn have bred powerful Gryphons, and have given them to powerful vanguards, so now the Gryphon Vanguard flies swift and slays the aerial forces of the enemy.
Concept/Model
Armored humans wielding lances and riding gryphons.
Dawn Bowyer
Information
Elite archers of the Scarlet Dawn, Dawn Bowyers are benign followers of the holy light, never corrupted, who strike down their many opponents with ease.
Purpose
Tier 3 Pew Pew
Cost
250 Gold, 50 Wood
Statistics
Hit Points: 550 Armor: 0 Damage: 26-32 Range: Long Cooldown: 1.35 Sight: 200
Upgrades
Volley or Holy Archery
Abilities
Volley (Requires Volley; channeled AoE of arrows) or Holy Archery (Requires Holy Archery; Heals allies near enemies she attacks)
Concept/Model
Black-Haired Female, Leather Tunic, Large Longbow
Dragoon
Information
Dragoons are the strongest soldiers of the Scarlet Dawn and defenders of humanity, and so the Red Dragonflight gave them dragons to ride.
Purpose
All Around Great Aerial Unit
Cost
385 Gold, 120 Wood
Statistics
Hit Points: 1350 Armor: 1 Damage: 76-98 Range: Medium Cooldown: 2.5 Sight: 180
Upgrades
Scald or Holy Flames
Abilities
Scald (Passive; damage over time to the target and all other enemy units the target is near) or Holy Flames (Ignites an area with holy flames, healing allied passerby units over time or damaging undead passerby units over time)
Concept/Model
Helmet-less human riding a red dragon and holding the red dragon's reigns Ballista
Information
The Siege Weapons that the Scarlet Leaders trust.
Purpose
Demolishing buildings, with either defensive or offensive bonuses to units
Cost
200 Gold, 50 Wood
Statistics
Hit Points: 380 Armor: 2 Damage: 74-87 Range: Long Cooldown: 4 Sight: 140
Upgrades
Sanctified or Avenging Harpoons
Abilities
Sanctified Harpoons (Autocast, damage bonus to crusaders) or Avenging Harpoons (Scalds the ground, dealing damage over time to all passerby enemy units)
Concept/Model
Ballista with red silk wraps around it's wood.
[Heroes]
Darion Mograine
Hidden information:
Darion Mograine
Death Knight
Abilities
Death Coil - (Unit Targetable) Damages an enemy for 150/300/400 or heals an allied undead unit for 200/400/600 health.
Corpse Explosion - (Unit Targetable) Targets an organic unit corpse and explodes it, dealing AoE damage.
Unholy Ground - (Area Targetable) Desecrates the ground with unholy energy, causing all units within it to take 10/20/30% more damage.
One With Death - (Ultimate; Passive) Grants mastery over your unholy powers, enhancing each of your skills.
- Death Coil - Now returns health equal to 50% of damage dealt.
- Corpse Explosion - Targets killed by corpse explosion now explode as well, dealing diminished AoE damage.
- Unholy Ground - Any unit killed on unholy ground is revived as a ghoul minion. Minions have low health but are excellent fodder for corpse explosion.
Animate Dead - (Ultimate; Non-Targetable) No Change
Arthas Menethil
Hidden information:
Arthas Lich King
Abilities
Frostmourne Hungers - (Passive) The runeblade Frostmourne eats souls - whenever the Lich King kills a unit, he becomes stronger, healing him for 75/150/225, and increasing his damage by 10/15/20, stacks up to three times.
Frozen Wrath - (Area Targetable) The Lich King unleashes his wrath upon an area, dealing 200/400/600 damage to each unit it hits, and freezes them. If a frozen unit is attacked, it will become unfrozen and there is a chance that the unit will shatter, dealing an additional 400 damage.
Unholy Prison - (Unit Targetable) The Lich King imprisons a target enemy unit, dealing 50/100/200 damage per 3 seconds for 15 seconds, keeping the target from attacking units. If the target dies, it is transformed into an Unholy Soul (with the ability Soul Hunger, which is like a close range v of dark arrow), and when the DoT ends, it explodes and attacks every enemy unit around the cage (fan of knives) dealing 400 damage per unit. If this kills a unit, the unit will become a ghoul minion.
King of Undeath - (Ultimate; Non-Targetable) Summons two Skeletal Giants per corpse around the Lich King, with a max of 8 corpses.