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World War Zombie

12-16-2008, 07:53 AM#1
HalakBalakBalak
World War Z is a map based off a book by Mel Brooks.
It contains 12 human players and two zombie players. Each race has it's own strengths and weaknesses. If humans don't work together, the zombie hordes will flow over them. If zombies don't work together, they could get slowly squeezed out of most of their given strongholds.

Next Version information
1.22 Info.
Change List So far(Implemented)
-Cut of Truckbombs
-Cut of Rage Zombies
-New Terrain
-Special units now only available at capital.
-All non-capital cities replaced with a city named "city" that trains builders.
-Get rid of zombie birds.
-Replace Rage zombies with a more useful, cost effective unit to replace both dogs and rage zombies(As animals simply died to the virus, and never turned.) Replaced with Runner zombie, a stronger version of the rage zombie, but with the bonuses of the feral hounds.
-Removal of some unused aspects of the game.
-Unit control system. Zombies now only need to order 1 unit to a point, to have all units around it follow (Or most. The final release should have all of them follow, as of now, I am having a bit of trouble finding out where my trigger is faulting.) Humans can use their hero to order their unit masses around.
-Changed Yugoslavia into Egypt for several reasons.
-Egypt got a special unit, Egyptian infantry, an infantry that costs 10 gold and is almost twice as strong as normal infantry, with one sixth the build time. Only drawback is the food use is also twice that of infantry.

Change list to be implemented.
-Nerf the ability of aircraft to kill stronger zombies.
-Take away the abominations ability to ensnare jets.
-Change the palidans attack type to Siege
-Replace the Havoc as Russias special unit, with a more practical and more realistic type of unit that is actually useful long term.
-Redo combat system to a point. AKA, each side will have 5 basic units again, and I will build off of that by redoing the non-basic units before release of the open BETA2.0
-Zombies will have abominations nerfed slightly. In return, they will gain a bit more armor.
-Zombies will get a new antibuilding zombie, that can only attack buildings and eliminates them fast. But cannot survive unsupported.(Low health and defence.)
-Cutting of siege and sinker zombies.
-Reimporting of all models, icons, and skins.
-Adding -Kill (Zombie type) commands for zombies.
-Adding of -Disband Infantry/Machinegunners/Militia commands for humans.
Doing this returns 50% of gold paid.
-Tanks are getting a buff of defense against zombies and infantry. Making them just that for humans. Tanks.
-Removal of some unused aspects of the game.



Credits and Updates info.



NOTE: I do have permission from MrApples, Feanor(TheRussianLord) and all former developers to carry on production of this map. Any doubts of this can be sent to me via PM, and I will handle them accordingly and provide proof as well as have MrApples or Feanor contact you on the topic.

Credits:
MrApples and Nos-Feratu. for concept.
TheRussianLord, HiYouSuck, Dante117 for past developement.
Kofi-Bannan, Illidan(Evil)X, and killst4r for models.

Game by Nos-Feratu. and MrApples, now developed by HalakBalakBalak or Frum @ USEast.


Visit Pollama.com for the official forum


Here I will always keep an updated change log for World War Zombies versions.

Organized in newest to oldest.

Version 1.23- Not released
-Zombie Overhaul.
-Nerfing of several human units.
-New human units.
-Tech tree begins to be redone.

Version 1.22- Not released
A sweeping change to the game, version 1.21 will be a largely new experience to the classic aspect of the game.
-Balance fixes.
-Redone terrain.
-Includes more land.
-Replaced the classical special unit system with a system that only allows for their recruitment at the capitol of the nation it goes to.
-Changed all non capital cities into "City".
-Placed neutrals.
-With the addition of north Africa, Egypt was included, and the non existent Yugoslavia was removed.
-All human nations getting an income boost(ever so slightly.)
-Income from cities cut down to 2 a turn from 3, in order to help micro the influx of the many new income sources of freshly placed cities.
-Portal representing the channel tunnel made from Britain to France.

1.21-Released
No more bombs, from popular request.

Version 1.20CX- released
-Balance and fixes.
-Bugs worked out.
-New Neutrals placed on key areas.
-Map extended slightly.

Version 1.20AX- released
-Bug fixes.

Please visit our forums at: http://www.pollama.com/world-war-z/!
12-28-2008, 01:38 PM#2
Archmage Owenalacaster
Not Mel Brooks, that's Max Brooks. Mel Brooks is his father.
12-29-2008, 12:23 AM#3
wc3shady
You said there is 2 Zombie players and 12 human, but you can only have 12 players max.