| 12-19-2008, 02:54 AM | #1 |
Okay, I'm trying to get an end result similar to your typical Tower map, wherein units spawn, and go through a path to reach and attack a main building. I have added a spawn of footmen per wave to help you out. This is not the problem. The problem is, afet killing the footmen ,the waves make it really damn close to the main building, then miraculously double back and return to their spawning point until the next wave. How do I solve this? |
| 12-19-2008, 06:12 AM | #2 |
Use the Ignore Player Guard Positions native. |
| 12-19-2008, 11:19 AM | #3 |
or just change them to a Player(#) instead of neutral bleh. |
