| 12-27-2008, 12:46 PM | #1 |
![]() I took more than 50 hours to make this. :D I may be releasing it to the public soon! |
| 12-27-2008, 01:06 PM | #2 |
Well, parts of it don't really match up properly (to the left of where it says "Map" in the middle and above where the inventory is) and I can't really say it's Warcraft-ish at all. I assume you made this for a map of yours? Mind linking the map so we can see it in-game? The first thing I think of is Duck Hunt, but I can't think of any other game/genre that this might be suitable for... |
| 12-27-2008, 08:50 PM | #3 | ||
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Nice observation there. I didn't notice that until you picked it out. Anyway, yes. You need to fix that. Quote:
Warcraft, as far as detailing goes, is usually a lot more simplified. And right now your UI is very plain, and is the same/similar repeating pattern across the entire interface, with what could be some Bevel and Embossing. |
| 12-28-2008, 05:11 AM | #4 | |
Quote:
Above the portrait? Its suppose to be there. |
| 12-28-2008, 08:00 AM | #5 |
I don't really think the whole piece fits into the WC3 scenario and can guarantee that it'll clash with whatever in-game scenery you have going on. WC3 isn't this type of coloring, there's no diversity in the entire piece. The sections are not distinct, and they really should be. Right now it's as if you carved some holes into an adobe wall and are playing WC3 through it. That's not very exciting. |
| 12-28-2008, 08:32 AM | #6 | |
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Well if it's supposed to not match up, I must say, it looks like crap. But I'm sure we just poorly pointed out to you where it is. |
| 12-28-2008, 09:20 AM | #7 |
| 03-14-2009, 06:32 AM | #9 |
Not bad , not bad, but you did not leave the place under icons teamcolor , landscape etc. |
