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[RPG] - Legeacy RPG

12-29-2008, 07:51 AM#1
TriggerHappy
Legacy RPG
TriggerHappy187


Introductions :

I have gone through working on many maps in my time, only releasing about 4. Hopefully that number will increase to 5 :). This here is an RPG That i have been working on and hopefully will get completed and be fun. There are a few more unique things in this RPG than most, though alot in common also. Feedback is welcomed and suggested :p

Story :

The three titans have awoken spreading havoc throughout Loaga. a few brave warriors have arose in hopes of stopping the titans from ending life as we know it. They must venture through lands, encountering many foes ready to stop them in their path. Facing challenges that could alter history. But in the end.... How will you carry out your legacy.

I'm bad at writing these..


Attributes :
  • Strength: Strength Increases your damage.
  • Agility: Agility allows you to attack faster and it also raises your defense.
  • Intelligence: Intelligence raises your mana points and also increases your damage with magic spells.
  • Toughness: Increases the damage of pyshical type spells. It also slightly increases critical damage.
  • Initiative: Initiative gives you better chances to gain more experience from a battle, and also raises your critical damage.
  • Willpower: Increases your maximun health points, allowing you to withstand fights longer.
  • Luck: Luck increases chances for critical and item drops.

System Progress:
  • Save Code System - 80%
  • Custom Attribute - 100%
  • Custom Drop Tables - 100%
  • Menu System - 40%

Overall Progress:
  • Triggers - 70%
  • Terrain - 90%
  • Items - 3%
  • Abilities- 0%

Map Highlights:

Well, why would you want to play my map, here are the reasons why! Items show on your hero which is a bonus in my opinion. You can also pick your abilities using spellbooks (Click the item spell and you learn it). It also features a save and load system so you can keep your progress. And of course the custom attribute system, where you get to pick your attributes every time you level (All 7 of them!). The map isn't even in alpha yet so i cannot say much more :rolleyes:

Screenshots:

~Attached
Attached Images
File type: jpgsc1.jpg (89.0 KB)
12-29-2008, 08:04 AM#2
Captain Griffen
"There are a few more unique things in this RPG than most"

Name one.
12-29-2008, 08:22 AM#3
TriggerHappy
Quote:
Map Highlights:

Well, why would you want to play my map, here are the reasons why! Items show on your hero which is a bonus in my opinion. You can also pick your abilities using spellbooks (Click the item spell and you learn it). It also features a save and load system so you can keep your progress. And of course the custom attribute system, where you get to pick your attributes every time you level (All 7 of them!). The map isn't even in alpha yet so i cannot say much more :rolleyes:
12-29-2008, 05:17 PM#4
Captain Griffen
You said unique. Name one.
12-29-2008, 09:15 PM#5
SeruK
Yeah, you should probably look up unique.

What the hell, I'll just do it for you;
In mathematics and logic, the phrase "there is one and only one" is used to indicate that exactly one object with a certain property exists.
12-30-2008, 01:21 AM#6
TriggerHappy
Quote:
You basicly build your hero to whatever you want. You start out with a villager with all 1 stats. Then when you level up you can pick what stats to add. So you are creating your hero.


hmm... You guys make me want to stay here more... so friendly.
12-30-2008, 02:27 AM#7
Deathcom3s
They're not being rude, they're asking a simple question, "What would make me want to play this ORPG, as compared to the dozen others?". Because quite honestly, everything you've mentioned has been implemented in other ORPGs, meaning, there's nothing unique!

Honestly, if you can't deal with the straightforward attitude here, you're not going to get better. I'll say it once more, Great modders come from Wc3Campaigns.
12-30-2008, 03:00 AM#8
TriggerHappy
Well than fine. Maybe to you it's not unique. But being unique doesn't always make great games. I could have an rpg where you flew around and did nothing.... yes unique but boring.


Anyways im hoping my rpg will be fun. Thanks for the comments.
12-30-2008, 06:49 AM#9
Ignitedstar
Deathcom3s, rudeness is perceived by the receiver, not the sender. One may not think that they are rude, but it means something else when it's not your brain that is interpreting what it being said. I don't see how this is a mis-communication.

I'm not saying that they're wrong, though.

TriggerHappy: Me and you. PM.
12-30-2008, 01:40 PM#10
Deathcom3s
It's not negative, it's constructive. How are you supposed to get better if you think substandard is great, and aren't willing to take advice on how to make it better?

Trigger, it's not personal or anything (I wouldn't hang around ClanMapz if it was), but you need to find something unique, and combine it with everything else, in a way that doesn't hinder gameplay.

The problem is, this ORPG looks like dozens that I see being posted everyday on various forums.
12-30-2008, 02:41 PM#11
Gamat
Instead of talking about unique or bla bla, ¿why dont you post feedback and ideas?

I like it! but if you can make it with fast gameplay instead of staying all the day killing gnolls outside one city and doing 10 quest that tells that you have to kill 20 wolves :P
12-30-2008, 05:24 PM#12
SeruK
Quote:
Originally Posted by Gamat
1 Instead of talking about unique or bla bla, ¿why dont you post feedback and ideas?

2 I like it! but if you can make it with fast gameplay instead of staying all the day killing gnolls outside one city and doing 10 quest that tells that you have to kill 20 wolves :P
1, we are posting feedback.
2, this is sort of what we're trying to say here. We've all seen enough identical ORPGs.
12-30-2008, 05:46 PM#13
SeruK
Quote:
Originally Posted by TriggerHappy187
Well than fine. Maybe to you it's not unique. But being unique doesn't always make great games. I could have an rpg where you flew around and did nothing.... yes unique but boring.


Anyways im hoping my rpg will be fun. Thanks for the comments.
You have a point (I mean, just look at WoW), but our point is that what you're trying to do has already been done a billion times before and most probably better.
12-30-2008, 06:04 PM#14
Gamat
So...
---
Could someone tell me please in wich wc3 orpg do you have 7 stats, learn the spells by touching an spellbook or a good attachment system that fits the character?

Skip the unique part and leave your opinions, he said in one post that this maybe isn't unique, but it is fun so dont talk more about this
12-30-2008, 06:06 PM#15
Rao Dao Zao
The problem is that he said "unique" and then listed several features that were not unique.

Here at WC3C, you're going to get shit for making claims you can't back up.