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Mythologies

01-04-2009, 07:36 PM#1
Dragoon
Because of the new year (and that my old project didn't survive a computer crash) I decided to start a new project.

The project is divided in two parts, Lands of Tignarius, what is mostly lore, and Mythologies a playable map.

Tignarius are just a standard fantasy world with Orcs, Humans, Elves, etc. The major difference, is that there are powerful, imortal Spirits worshipped as Gods who wander the lands, providing their followers with great powers.

Some lore for who wants it.
Hidden information:
The Imperium of man
The greatest gouverning organization in Tignarius. Because Humans are the second most spread race, the Imperium also is the largest. Claiming locations they orginally don't own and even doesn't use, have fed many angers. The Imperium is threathened by the Elves in the east, the Orks in the north and Chaos from the the shadows. It is well known that the heart of the Imperium is rotten.
Their major deities are:
Darros, god of Earth and woods.
Vulcar, god of Fire and smiths
Shila, god of Water and horses.


Hidden information:
The Orc clans
When the Humans were busy expanding, they send out a scout party for seeking out the locations in the north of the Imperium. What happened then, is unknown, but somehow the Humans became Orcs. This transformation made the Orcs be unable to use magic anymore. Making them easy targets for the Human magi. Orcs are most referred as dumb, but instead, the are the smartest race in Tignarus. Unable to use magic, they have a high industrial advancement instead.
Their major deities are:
Sk'g, god of Cotraptions.
Sn'n'gnr'f, god of Lies
R'f, god of Blood.


Mythologies

Mythologies is a fast-placed, micro oriëntated map, where you mostly have to focus on your strategy and is a bit AoM inspired.
You can choose gods who have impact on battle/strategy.
You can choose a second god when opening the Book of Secrets (HQ research)

The goal is pretty simple, you need to destroy you opponents hq, while protecting yours.

You can produce units by your hq.
Your shrine can produce myth units.
Godpowers are cast by your shrine.
A godpower can only be used once.

You collect resources by claiming locations with infantry.
You gain 25 gold every 7 seconds for each captured location you have(+25 for hq)
You gain 5 favor every 7 seconds for each captured location and each shrine.

You can build by selecting a building in your hq's inventory, then place it anywhere within range.

Attack types are: Blunt, Slash, pierce, and hero
Defence types are: Light inf. Heavy inf. Cavalary, and Myth.
Each of them has a attack they're strong agains, and one they're weak against.

Races
Hidden information:

Imperium
The only race available in this version.

Imperial Gods


Darros
Darros helps your infantry.
God Power: Walking woods.
Transforms some trees in treants.

Vulcar
Vulcar helps your armory and myth units.
God Power: Meteor
Strikes target unit with a meteor.

Shila
Shila helps your cavalary.
God Power: Flood
Floods the battlefield, reducing enemy attack.


EDIT: Please don't complain about the terrain, because I suck at terraining.
Attached Files
File type: w3xLoT_Mythv100.w3x (276.4 KB)