| 01-04-2009, 07:36 PM | #1 | |||
Because of the new year (and that my old project didn't survive a computer crash) I decided to start a new project. The project is divided in two parts, Lands of Tignarius, what is mostly lore, and Mythologies a playable map. Tignarius are just a standard fantasy world with Orcs, Humans, Elves, etc. The major difference, is that there are powerful, imortal Spirits worshipped as Gods who wander the lands, providing their followers with great powers. Some lore for who wants it.
Mythologies Mythologies is a fast-placed, micro oriëntated map, where you mostly have to focus on your strategy and is a bit AoM inspired. You can choose gods who have impact on battle/strategy. You can choose a second god when opening the Book of Secrets (HQ research) The goal is pretty simple, you need to destroy you opponents hq, while protecting yours. You can produce units by your hq. Your shrine can produce myth units. Godpowers are cast by your shrine. A godpower can only be used once. You collect resources by claiming locations with infantry. You gain 25 gold every 7 seconds for each captured location you have(+25 for hq) You gain 5 favor every 7 seconds for each captured location and each shrine. You can build by selecting a building in your hq's inventory, then place it anywhere within range. Attack types are: Blunt, Slash, pierce, and hero Defence types are: Light inf. Heavy inf. Cavalary, and Myth. Each of them has a attack they're strong agains, and one they're weak against. Races
EDIT: Please don't complain about the terrain, because I suck at terraining. |
