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Battle For Osgiliath

01-07-2009, 03:34 PM#1
GolluM[KoMe]
Battle For Osgiliath 0.6
-What's that game ?
This is a lotr game based on the Wc3 BFME's gamplay (with spawns, castles etc...).
The units/ heroes / places are from the Tolkien's world but I also used that website http://wiki.lindefirion.net/HomePage.
The scenrio is totally fictive but is inspired by the time of decline of Gondor kingdom (in 1650 Third.Age), incursions of Umbar and the new rise of Sauron.
The entire map is only the capital city Osgiliath which the eastern bank has already been taken by the dark forces.

-How to play it ?
Your main goal is to control all spawning buildings.
You have to deploy cleverly your troops by the streets, the bridges, the fortress and also by the river Anduin. Some commands added to help you there.
Care your heroes cause the can't be revived !
Make new castles to get better spawns.

-What is missing ?
That map needs to be balanced, but it's really hard with all these spawns.
I need also you to tell me your suggestions/ ideas ...

What can we play ?
Hidden information:
Gondor : Red : King Tarondor (Osgiliath); Blue : Ithilien; Teal : Belfalas/Lebennin; Purple : Anfalas; Yellow : Anorien.
Evil : Green : Consuls (Umbar); Grey : Khand; Light Blue : Council of Captain (Umbar); Dark Green: Angmar; Brown : Mordor.


Short story
Hidden information:
Minas Ithil has been captured, the Ithilien is devastated. Sauron the Great recovers his power and his corruption. He creates a new alliance beetween the rebel families of Umbar, the new kingdom of Khand and his own forces to crush the Gondor Capital.
The new alliance took the eastern bank when reinforcements from all Gondor arrived.
Aran Tarondor, the King of Gondor and the great families will have to resist the hatred of their opponents and take back the city.


Many thanks if you test it.
Many thanks to those who have already tested it and those who created the awesome models i used (maybe too much ? xD)
Ask me for more information.
Sry for my bad english :).
Attached Images
File type: jpgCentral Island.jpg (315.2 KB)
File type: jpgEastern Bank1.jpg (313.1 KB)
File type: jpgEastern Bank2.jpg (268.0 KB)
File type: jpgWestern Bank1.jpg (372.3 KB)
File type: jpgWestern Bank2.jpg (286.3 KB)
File type: jpgOsgiMap2.jpg (11.5 KB)
Attached Files
File type: w3xBattle For Osgiliath 0.5.w3x (3.0 MB)
01-08-2009, 05:41 AM#2
Shade987
The fact that heroes don't revive is one of the things I hate most about the majority of LotR maps. The point is to use the heroes, not to keep them behind and try to protect them from all harm. And that's often what ends up happening with the heroes when they don't revive (assuming that they aren't completely OP).

Also, looking at the screenshots, you've got some atmospheric contradictions. You have fires burning, but right next to them, green grass. I would recommend trying to make it look like more of a ruined city, rather then one that happens to have a few burning buildings.
01-08-2009, 07:39 AM#3
weg
most lotr maps aim for an army based and driven game not a total hero fest..
01-08-2009, 03:28 PM#4
GolluM[KoMe]
The heroes would be rly too imba if they would revive and it's not too hard to keep hem safe but it's right it's rlly shitty. I could make players able to revive one hero or oneevery 15 min, it can be an idea :)
By the way that map is mostly a unit one; heroes are important too, but not as much as units. In fact I just hate maps where heroes are better than an entire army :).
And for the screens, the city is not already a ruined one; Osgiliath is the the main cit of Gondr at that time ! and there are contradictions as a part of the city still resists and the other has just been taken and plundered.
Thx for replies :)
01-08-2009, 04:26 PM#5
Captain Griffen
Quote:
The heroes would be rly too imba if they would revive

Then rebalance them...? That's a really crappy reason for not making them revive.
01-08-2009, 05:09 PM#6
GolluM[KoMe]
Quote:
Originally Posted by Captain Griffen
Then rebalance them...? That's a really crappy reason for not making them revive.
Cause it's hard enough to kill one and if the ennemies revive them all th time the game may have no end x) (as they can easily defend a narrow place like a bridge or a gate). and also cause a dead character ... is just dead :). (and also also cause i hate when an ennemy revive his fucking dragon xD)
01-08-2009, 05:31 PM#7
Captain Griffen
Quote:
Originally Posted by GolluM[KoMe]
Cause it's hard enough to kill one and if the ennemies revive them all th time the game may have no end x) (as they can easily defend a narrow place like a bridge or a gate). and also cause a dead character ... is just dead :). (and also also cause i hate when an ennemy revive his fucking dragon xD)

Quote:
Then rebalance them...?
01-08-2009, 05:49 PM#8
dorreen
Actually the fact that Heroes cant revive is the one main reason why I enjoy playing most of LotR maps.

Heroes die easily in combat, but if you just keep them safe in some castle they dont get experience and they stay weak. Microing bunch of heroes in the middle of massive battle, trying to keep them alive, can actually be pretty challenging and fun.
01-08-2009, 06:09 PM#9
GolluM[KoMe]
Yeah dorreen u can see it that way ! But some guys prefer only tank with their heroes without caring about their life nd i think that if they can't b revived, less people would do it :)
In that game u usually use hero to make surgical attacks on an ennemy hero or on some disperced archers :)
Btw you have at least 4 heroes on that so i think, even if they r not revived, that it's enough.
Thx for feedbacks guys !
01-09-2009, 12:12 AM#10
Shade987
My point is not that you would have a hero defeat an entire army. It's that, the point is to use the hero, not to keep him behind for fear of losing him suddenly to an overwhelming force of enemy units you didn't see.

Besides, if being unable to revive is a balance mechanism to make it fair that a hero is really strong (which it sounds like you're saying), then there's another problem there: If you do happen to lose your hero, then you find yourself crippled, and at a severe disadvantage.
01-09-2009, 02:51 PM#11
GolluM[KoMe]
Like i said, this map is rlly based on unit deployment, not heroes. U ll also see that in this map the places to attack are sometimes too narrow to send ur heroes in first line and let them being blocked, so btw in that the heroes must stand firstly behind (mostly on bridges, but there are many ones).
After, I don't think losing a hero is a so severe disadvantage cause you mostly win battles by sending good kinds of unit on the better way, not by sending heroes, and u would still have three heroes what is not so bad :).
But you are right saying that heroes are a bit useless behind a battle but after a few minutes if they up they can b easierly used.
Just try the game :) (but there are many crap players playin those new games ...)
01-13-2009, 09:29 PM#12
holyadvocate
Your terrain looks awesome, frankly. I know what you are going for, not a ruined city, rather a city that hasnt quite realized it is a warzone yet

Support is best for heroes, i dont mind heroes that do not revive provided im not expected to have them on the front lines, that pisses me off. Use of heroes as support for your army with auras and aoe buffs instead of using them as an army is what i would expect from a LotR game....

Looks interesting... if you are having trouble balancing the units, make only one or two types available, and as you balance the available types add more...
01-14-2009, 01:17 PM#13
GolluM[KoMe]
Thx :). I think the hardest thing to balance is to find good players who would play "seriously". Too many gays makes it impossible to balance ... And the other disadvantage to test it is that people playing it have to know at least a little the map to b clever, especially at the beggining.
Anyway I think the map is finished. I will come out a new version after a few games.
02-01-2009, 10:17 PM#15
GolluM[KoMe]
New version : 0.6
Changelog:
-Less units
-Spawns longer
-Some collision buggs fixed
-Little things remade
-Now with widgetizer
-Recruitement information for the Trilogy Project
Please test it to tell me what's crap on it, 0.7 must be the right version !