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Changing the Global Light

01-08-2009, 04:22 PM#1
rednek
So um, I just wanted to ask... Is it possible to change a global light? (I am not sure if that's the right term)
I mean, when you choose Undergroun as a tileset, every unit/object is blue-ish. When you choose Dungeon, everything is red-ish.
I want to make map in Underground tileset, but I don't want my units to be blue, what should I do?

--OR--

Is it possible to change cliff types? If I want to use Underground cliff in let we say Lordaeron Sumer tile?

Thanks
01-08-2009, 05:05 PM#2
Rao Dao Zao
Scenario -> Map Options

"Custom Light Environment"

Most of them are pretty similar; I think there are only actually five different light models in the MPQ (generic, felwood, dungeon, underground and ... something else?).
01-08-2009, 05:19 PM#3
DioD
Global light is model - light vector + its color.
01-08-2009, 05:20 PM#4
rednek
Quote:
Originally Posted by Rao Dao Zao
Scenario -> Map Options

"Custom Light Environment"

Oh...
I feel like an idiot now, how could i have missed that?
Thanks anyway
01-08-2009, 09:02 PM#5
Alevice
Quote:
Originally Posted by Rao Dao Zao
(generic, felwood, dungeon, underground and ... something else?).

dalaran iirc
01-08-2009, 11:13 PM#6
Nuclear Arbitor
changing cliff types is possible but u have to extract the old one and import it to overwrite the one you want it to be.