| 01-11-2009, 06:08 AM | #1 |
I discovered this small "bug" just about 1-2 hours ago. It allowed me to remove items from a unit without actually losing the item's bonuses. This can be used for multi-page inventories and probably a lot of other things. I experimented with the Inventory(Hero) skill and came on an idea. I copied the spell and renamed it to Inventory(Dummy). Then I created a unit on the map and gave it a bunch of items. I created a trigger that would run when I press ESC and added these actions to it: Trigger: ![]() Unit - Add Inventory (Dummy) to Paladin 0001 <gen>
![]() Unit - Remove Inventory (Hero) from Paladin 0001 <gen>
![]() Unit - Remove Inventory (Dummy) from Paladin 0001 <gen>So I test ran the game and pressed ESC. The unit suddenly had an no inventory with no items lying on the ground next to it, and still had all the bonuses. This also works with bonuses like orbs and such. Then I tried this: Trigger: ![]() Unit - Add Inventory (Dummy) to Paladin 0001 <gen>
![]() Unit - Remove Inventory (Hero) from Paladin 0001 <gen>
![]() Unit - Remove Inventory (Dummy) from Paladin 0001 <gen>
![]() Unit - Add Inventory (Dummy) to Paladin 0001 <gen>This had the same result, except this time, the unit had an inventory with no items in it, but still had the bonuses! I have basically created an inventory that cannot be seen, smelled or heard and which allowed me to have another inventory on top of it! I know these other things about the "bug": -If you press ESC and still have free inventory slots, the next items you pick up will all automatically go into the hidden inventory. -If you use "Move Item" on an item in a hidden inventory it will appear on the map, but your hero won't be able to pick it up. -If you use "Hero - Add Item to Hero" on an item that is in an hidden inventory it will add the item to the hero without losing the bonus. This allows you to get the same bonus several times from the same item. -You seem to be able to have an unlimited number of other inventories. |
| 01-11-2009, 06:36 AM | #2 |
I'm not sure if this is the same method or not as the inventory systems already in the database. Have you checked? |
| 01-11-2009, 06:46 AM | #3 |
this is already existing if I remember it was already used in a battle tanks type-map that allowed you to "eat" all the current weapons to have 6 new free slots. note: not a discovery (already existing) |
| 01-11-2009, 06:55 AM | #4 |
Is the hidden inventory items still accessible or could I remove the bonuses that the items I put in the inventory *[removable]? Edit: lol I noticed the grammatical mistake. btw how do you strikeout a word? |
| 01-11-2009, 07:05 AM | #5 | |||
Quote:
No it's not, if you mean stuff like InvX. Quote:
It's a discovery as long as no one else posted it :D Columbus wasn't the first to discover America either. Quote:
Ermm, the only way to do that is to remove the item from the game, but if people experiment with this, then I am sure someone will find some more exploits, or a way to remove the bonuses. |
| 01-11-2009, 10:11 AM | #6 |
The bonus should still be cataloged in the unit's ability page, meaning you should theoreticaly be able to remove the ability with the ability's ID. Or you could remove and re-create the unit, but that causes problems reguarding alot of systems and handles ect. Good bug though, if it's old I've never heard of it. Nice find :) |
| 01-11-2009, 11:52 AM | #7 |
Somehow I think I prefer the complicated way as it gives you more control, for example it should be hard with this method to move an item from a page to another. |
| 01-11-2009, 12:16 PM | #8 |
On the other hand it allows you to add orbs properly, a thing that was impossible before. You can remove the ability if you remove the item. For this you need to save the item to a variable before using the exploit and then remove it. If you simply move the item instead it won't lose the bonuses. |
