| - 1. ArcaneRanger: ==I made it==
---------------------------------------------------- - 2. DeadEye: The idea of an skeleton archer turned to a hero might not sound too amazing but with a proper model and epic skills it could have been just great. The skills didn't help too much though.
The model is really nice, I simply love his face. The bow is also truly amazing, and his spell animation is great. But the voice does not really fit into a skeleton archer, no matter how epic or not this one is.
Still, I didn't like much the barrage spell, it's too common and overused for many archers, making him look as if he were one skeletal archer more. Rickets was a nice buff, which seemed to fit on him. Graverobber was a truly interesting spell, which gives the archer a tad bit of originality, and fits him quite nice. And about the ultimate, it was nice and flasy, I just feel that if the enemy side does not have anyone with the ability to stun the spell is just unstoppable, but then again, Big Bad Voodo is similar on this aspect.
Another thing I don't really like is the name, heroes usually have quite common and generic names, but DeadEye sounds too much like a proper name more than anything.
---------------------------------------------------- - 2. DreadBerserker: The idea of an undead Troll is plainly amazing, and not too common. Trolls are already an interesting race, but when becoming undead they could have a lot of possibilities,
The skin is nice and clean(although his face reminds me of the joker xD), and fits well the wc3 environment, just lacks some cracks on the skull and other details. It would have been nice to get an icon for him, but well, the skin was nice anyways,
I understand trolls are always related to health regeneration, but with the abilities this troll has he can easily regenerate all of his life. I don't understand why the shadow clones should also regenerate life, it's just random and not too balanced.
The Juju Spear was truly nice as an everyday spell, simple and useful, I liked it. Also Intimidation was a great buff spell. These two spells saved the rank a bit.
---------------------------------------------------- - 3. DemonHuntress: If we change the name so it does not sound like a female version of an already existing hero, the idea was fairly nice, mainly with an etereal cat and all.
Now, I'll have to admit this was the most fun hero of all. Pounce might be an overused spell, but it worked as the everyday spell. Firestormm does not sound too night elvish, but it's just nice and flasy, and makes you want to use it. Elusive Steed is the greatest passive I've ever seen, with the evade while moving part, it helps you feel like a real mounted warrior.
The ultimate was the least fun of the spells, but considering it made the other spells better, it was nice and useful.
Too bad it only uses placeholder art though.
---------------------------------------------------- - 5. DarkApothecary: The very idea of an undead hero that uses potions and other alchemy-related things is great, mostly considering all the plague he could spread. But perhaps on this hero it was a bit exaggerated.
The model and skin are nice and fit well in wc3, although the mask is a tad bit random the rest is truly nice. One thing that kills the hero is the voice though, you have this quite creepy looking undead hero with a scythe, but he speaks like a goblin.
The spells were nice but quite too simple. Noxious Fumes is just a cloud with damage, and atrophy is too similar to other spells. The good thing about the Catalyst is the synergy it has, but there isn't much to it anyways. Not too much fun, but the hero isn't boring either.
Now an spell that quite kills all the hero (almost as much as the voice) is the Plaguebearer one. It's too massive and imbalanced for a melee game. When one starts the plague it seems fairly unstoppable and also leaves ugly things on the ground. I just didn't like this spell.
---------------------------------------------------- - 6. TheUnderRuler: Although undeads are no longer friends with the Burning Legion, the idea of a more advanced dreadlord is somewhat nice, but it might feel a bit repetitive.
The model is nice, and managed to look quite different from a common dreadlord, and fits greatly the idea of the hero. I don't like the fact that the mouth is too red, and in the portrait (mostly when using red team color) it's too difficult to notice it. Too bad he doesn't have a custom icon, but the skin is fairly nice. The voice fits him well.
About the spells, Infernal Resurgence is too typical and quite excessive for a normal spell, I don't like too much the fact of having a huge fire star as an everyday spell. Day of the death lacks some awesomeness, although it fits well with the hero.
Now a spell I didn't like was Vision of the Paradise, it's also too massive, mainly considering is a passive. I just don't like how noisy and excesive it is, I mean, it's just too much of a knockback spell for a hero of this kind, I don't think it fits well too.
Now, the Frigthening Form was just amazing, it's great, it fits great to the hero and is fun to use. This spell was the best of the 4, and a good reason to raise the hero's rank.
---------------------------------------------------- - 7. Behemoth: The concept of the hero was truly interesting. Not only did it use to be a Necromancer, but now it's a hulking beast. With the proper abilities this could have became a great hero.
The model and skin are fairly decent, but not too impressive. The model lacks attachmets points, so it could be considered unfinished. The mouth in the portrait moves too much and somethimes the teeth go below his neck or something. He also lacks an icon, but well. The voice fits him nice though.
About the spells, all of them are rather boring in my opinion, considering all of them are just damage and damage... For a huge beast which used to be a necromancer he seems to have forgotten his magical capacities. Reconstruction was quite interesting, but not really fun. Overall, the spells are not directly bad, but they all just seem to focus on damaging easily making it boring.
---------------------------------------------------- - 8. Annelord: The idea of a rotten undead zombie with lots of worms comming out of its body is amazing, and could be used for great spells. Sadly enough, the idea couldn't have an artist finishing his work, and the spells are not as great as they could be for this concept.
The hero itself wasn't too much fun, but there were some things that must be mentioned. The incubator spell could be used on the insects generated by the incubator spell, generating more insects that could generate more and more insect, it shouldn't target summoned units. Fester wasn't an awesome spell either and it was too boring. The Consolidation spell is also too strong, mainly considering you also gain hit points when your insect pets die. And the ultimate, although useful, doesn't quite fit the hero.
---------------------------------------------------- - 9. AvengerOfFaith: Although humans already have paladins, these don't represent well the 'fanatic holy warrior' kind of hero. A crusader(Or Avenger of Faith) could have nice abilities and easily look epic.
About the model, the crosses are way too odd ingame, and the overuse of glue textures don't fit well with other cartoony units. Two things are terrible about this model though, the lack of hero-glow and the bad camera on the portrait.
His spells were quite too massive. It's good to be flashy and all, but Sternkreis is plainly exaggerated. The light of Call of Gourgella is also too huge. Combining inmunity to magic and life regeneration on Faithfulness is also a bad idea for balancing.
Enigma was quite the best spell, but it lacked a nice teleport fx when moving, so it makes it look odd.
---------------------------------------------------- - 10. MageHunter: A Mage Hunter is an interesting idea, as she should have plenty of tactics to trick these casters.
The model isn't truly great, but it doesn't feel bad either. One terrible thing is the size of the eyse and the lack of detail for a hero. The voice fits her well though.
Now, the hero herself wasn't quite fun. The Arcane Shock was too imbalanced considering it merged both damage with silencing spells. The energy clone is truly just a summoned that relates directly to the hero, and mana tap is a simple (but quite good) buff. Of all the spells the Mage Tracking seems to be the nicest, but it isn't too awesome for an ultimate.
---------------------------------------------------- - 11. GraveReaper: A hero that is made of random corpses sounds great, but only if made the proper way. This one didn't follow too much of its concept.
The skin is plainly terrible, too blurry and it does not seem to fit wc3 too much. The firelord one looks too much like the firelord. Of course it's a good thing he has team colored shoulder pads and all, but the skin somewhat kills the concept. The voice should have been changed too.
The hero is pretty imbalanced as well, with too much damage and all. The Impact spell shouldn't create corpses (mostly considering the hero regenerates with corpses). The Plagueflare is way too massive for a normal spell and does too much damage. The Graverobber spell removes the chance for ghouls to cannibalize and necromancers to raise dead, and considering this is an undead hero it just kills an important part of this race. And the infernal assumption is just a simple metamorphosis. Not too awesome.
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Remember that I don't know anything about coding nor balancing, so I can't judge well many things related to these two aspects. I mostly based my votes on General Concept or Idea, Art and Fun, as you can see on the comments (the 'fun' part is where I talk about the spells themselves) |