| 01-14-2009, 05:25 AM | #2 |
Very, very convenient. "Dynamic tooltips" suggest to me though, generating and changing the tooltips in game (an intensive feat). So, can you base a skills tooltip off the values from another skill? It's something I've never tried before. |
| 01-14-2009, 05:44 PM | #3 | |
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If you can think of something better, I'd be more than happy to have an Admin change it. (<- not a threat :P) 2. Potentially, sure. You could probably even use it to take values like the Name or Tooltip, and insert that into a tooltip. Ironically, I didn't learn this before doing the bulk of my "custom race" work, so this whole time I've been doing exactly what these save you from doing; writing and re-writing and re-re-writing the tooltips for every edit. :P |
| 01-14-2009, 06:47 PM | #4 |
You should include <Axxx,YYYY,%> mutiplies a value by 100. Also in some cases you need to use <Axxx,YYYY,.> to make a real value display as a real and not round to an integer. |
| 01-14-2009, 07:00 PM | #5 |
Huh. I didn't know that. Ok, thanks; I'll add it in (somewhere...). --EDIT-- Alright, done. I couldn't think of a good example for the "no rounding-reals" example (Incinerate?), so meh. Thanks. :P ~~~ So what are the rules for this kind of things? I understand PitzerMike is busy; that's alright. Like, should I only bump every 48 hours (or was it 72?), if at all? |
| 01-14-2009, 07:14 PM | #6 |
Damn, when i saw this Thread title on the recent posts list, i thought of something ....like ..changing tooltips at runtime ...which would be quite cool :) still dunno if its possible ..i once played a map (was some footy dunno) which had buggy scrolling tooltips ...but it was more of a bug ...... random characters scrolling/moving trough the tooltips 0.o |
| 01-14-2009, 07:17 PM | #7 |
^Again, sorry. :P If anyone thinks of a more appropriate name, that'd work. |
| 01-14-2009, 08:59 PM | #8 | |
lil error here examples: Quote:
hmm... "How to create Tooltips using object editor data fields".. or maybe "HOWTO: Use Object Editor Data Fields in Tooltips" hmm kinda long and bulky xD, but at least correct, since those tooltips are pretty much not dynamic You might also add that that <XXXX,YYYZ> stuff is not limited to the ability it refers to...you might also use those in tooltips of a hero for example...so you can see the data of his abilites before you choose him or something... maybe as example. |
| 01-14-2009, 09:18 PM | #9 | ||
1. Ah, thank you 2. Nah, that's too clunky. I'm looking for something elegant here. And sure they're "dynamic". They change, by themselves. (I know that's not the strict definition... actually, I can't find a good definition on the interwebz. o_o) 3. Quote:
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| 01-14-2009, 09:37 PM | #10 | |
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hmm well ...didnt even read it completely ^^ ...i already know everything ... but you could add bugs ... the only one i can think of atm is: the mindmg and maxdmg data fields dont work as intended for custom units. If you use thos fields of custom units they will always show the values of the unit on which those custom units were based ... |
| 01-14-2009, 09:43 PM | #11 |
I don't of any bugs. If enough are found, I can add a section. However, (in your example) it sounds like you used the wrong First entry. Whenever you make a custom anything, the Raw Data code for that "thing" looks like "A###: Axxx", where the last part (after the colon) is the "regular" Raw Data code of the unit you based it off of, and the "A###" is the actual Raw Data code of the custom "thing". Also, it numbers in order of "first-created"; i.e., the first "thing" you make will be "A000", the second will be "A001", ad nauseum. |
| 01-14-2009, 10:06 PM | #12 | |
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and ur wrong anyway ...its not always 'A###' thats only for abilities ...'B###' for buffs ...'h###' for human units, 'u###' for undeads and so on... well i recently saw a thread on thehelper concerning this bug mom.. http://www.thehelper.net/forums/showthread.php?t=116883 PS: and im not that dumb, as you might believe, well most of the time at least :X |
| 01-14-2009, 10:32 PM | #13 | |
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2. I didn't explicity say it was "always" 'A###'. Just transpose for whatever 'thing' you're looking at (buffs, units, etc). Seriously. 3. Huh. 4. Did I say you were dumb? I was just answering what could be a common problem. Besides, what I was talking about is something I do all the time. I'm incredibly absentminded. I can only imagine I'd do something like that, too. |
| 01-14-2009, 11:48 PM | #14 |
Automatic Tooltips? Automated? |
| 01-14-2009, 11:50 PM | #15 |
Meh, that sounds nice. But "Dynamic" seems to draw people to it (mainly because they think it's something much more complicated :P). If an Admin/Mod thinks it should change, then that's fine. |
