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body parts

01-15-2009, 07:55 AM#1
usfmohy
could you tell me yhe body parts in worldeditor to use them in triggers ex"create spesial animation attached to origin of casting unit".
i already knew origin.chest.overhead.
01-15-2009, 11:51 AM#2
Kyrbi0
hand,left
hand,right

foot,left
foot,right

mount

sprite (mainly only for buildings, though)

head.

There are more, IIRC. Check the Art Tools.
01-15-2009, 03:01 PM#3
PitzerMike
I'll move this to general development where it belongs.
01-15-2009, 11:55 PM#4
Nuclear Arbitor
origin

how could u forget about it? or did you assume he already knew it?

there's also the three that are specific to bloodmage and warden's avatar.
01-16-2009, 01:01 AM#5
Archmage Owenalacaster
  • overhead
  • head
  • hand, left
  • hand, right
  • weapon
  • weapon, left
  • weapon, right
  • chest
  • origin
  • For Mounted Units
    • chest, left
    • chest, right
    • chest, mount
    • chest, mount, left
    • chest, mount, right
  • Sprites for Buildings, Avatar of Vengeance, and Blood Mage
    • sprite, first
    • sprite, second
    • sprite, third
    • sprite, fourth
    • sprite, fifth
    • sprite, sixth

The Blood Mage uses the first three sprites. Also, the Cyclone buff (not Extra) attaches at sprite, first. Maybe other units have sprite attachment points.