well, it says it uses ik animation, which you could export as an .obj or .3ds and import into 3dsmax.
there is some script that bakes ik to bone animtion here on this site, isnt it?
so probably you could do it this way...
or
you export it as a HalfLife Model and import it into Magos, which can convert that...
still i havent really found out why this would be so much better |