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Building Target Autocast

01-16-2009, 06:19 PM#1
Ammorth
I'm looking for an ability that will target a building while in autocast. The ability needs to work with the engine (aka, it will always auto-cast the building when it can). I know I can adopt a repair to work, but would rather find something else.
01-16-2009, 07:49 PM#2
Archmage Owenalacaster
Heal, configured to target only Structures, though it requires the Structure be damaged.
EDIT: Any buff/debuff autocast would also work if you trigger to remove the buff.
01-16-2009, 09:29 PM#3
akolyt0r
Quote:
Originally Posted by Archmage Owenalacaster
EDIT: Any buff/debuff autocast would also work if you trigger to remove the buff.
Some (Most?) are only casted, when there is a combat going on ...like slow or curse i think ...
01-16-2009, 11:19 PM#4
Ammorth
Quote:
Originally Posted by akolyt0r
Some (Most?) are only casted, when there is a combat going on ...like slow or curse i think ...

Ya, I tried curse at first. It would cast but would not auto-cast.
01-16-2009, 11:25 PM#5
Joker
Inner fire might.
01-17-2009, 12:41 AM#6
holyadvocate
This doesnt work, autocast needs to be customized with code

only Raise Dead works outside of combat if nothing is hurt, and you need a corpse...

Spirit Touch works aswell, provided everything has the appropriate amounts of mana...
01-17-2009, 12:44 AM#7
akolyt0r
Quote:
Originally Posted by holyadvocate
only Raise Dead works outside of combat if nothing is hurt, and you need a corpse...

you could add those meatwaggon abilities in a disabled spellbook (create corpses ...store corpses)
01-17-2009, 12:54 AM#8
Ammorth
Giving the building a movespeed of 1 allows slow to autocast on it. thanks to those who helped.
01-17-2009, 08:39 PM#9
Jazradel
For future reference, we have an awesome list of useful abilities at http://www.wc3campaigns.net/showthread.php?t=81742
and a list of wierd ones here
http://www.wc3campaigns.net/showthread.php?t=101804
01-17-2009, 10:58 PM#10
Ammorth
I ended up going with Restore (undead spell) and then triggering virtually all parts of the spell (way more customization, and you can't tell the difference).
01-17-2009, 11:04 PM#11
Kyrbi0
Can you post the trigger, mayhaps?
01-18-2009, 02:42 AM#12
Ammorth
Quote:
Originally Posted by Kyrbi0
Can you post the trigger, mayhaps?

nothing special; just some triggers that work specifically with my map. If you really want to see them, I can pm them to you.
01-18-2009, 02:45 AM#13
Kyrbi0
Yesh plox
That would be nice. I don't know if it'll help or learn me anything, but who knows?