| 01-17-2009, 02:24 AM | #1 |
I have a custom skill based on black arrow, nothing about it has been changed except the cast range which has been modified to suit the attackers range. The skil casts as normal on every attack, the buff is appearing but it does not spawn a skeleton when the target dies. The target unit is based on zombie, if that has anything to do with it. |
| 01-17-2009, 06:46 AM | #2 |
Are the units killed by your modified Black Arrow set to "Can Raise, Does Decay"? Units must have corpses to spawn those minions. Are you working on a Zombie-themed game? If so, I've got a Plague Zombie script you might find useful. EDIT: If you mean the units being attacked are Zombies, by default that unit is set to "Can't Raise, Does Decay" if I remember correctly. |
| 01-17-2009, 02:37 PM | #3 |
Ive changed the targets of the skill to "Can Raise does decay". Its still not working. Perhaps its because the targets have a reincarnation based skill? |
| 01-17-2009, 03:09 PM | #4 | |
Quote:
could be, try to remove the reicarnation based skill and try it again, if its working you know the cause. |
| 01-17-2009, 03:09 PM | #5 |
Yes, hah, units that reincarnate do not set off death events. When the unit dies and reincarnate doesn't activate (because of cooldown, for instance), then it will set off death events. Remove the ability and it should work perfectly. If you still want them to reincarnate, trigger it instead. EDIT: During the development of my Plague Zombie script, I discovered this and tested extensively. I could provide a demo map if you need. |
| 01-18-2009, 02:48 AM | #6 |
Ahh thanks everyone. |
