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Giving Locust with triggers

01-17-2009, 04:25 AM#1
holyadvocate
The Locust ability doesnt appear on the ability list for "add ability"...?
01-17-2009, 04:29 AM#2
Beardo
Custom script: call UnitAddAbility(udg_yourunit, 'Aloc')
01-18-2009, 09:15 AM#3
holyadvocate
JASS


curses...
01-18-2009, 11:31 AM#4
Archmage Owenalacaster
Using JassNewGen WorldEdit, Locust is one of the presets.
Attached Images
File type: gifJassNewGenScreenshot.gif (11.5 KB)
01-19-2009, 02:45 AM#5
Raydude
There's a way around without jass, just make a spellbook with unit - locust ability in it and give a unit that spellbook instead.
01-19-2009, 03:13 AM#6
Bobo_The_Kodo
Quote:
There's a way around without jass, just make a spellbook with unit - locust ability in it and give a unit that spellbook instead.
He who uses stupid methods to get around typing 25 chars into 'Custom script' thing is he who...
01-19-2009, 03:42 AM#7
Raydude
dropped the soap ?
01-19-2009, 03:54 AM#8
holyadvocate
Quote:
Originally Posted by Raydude
There's a way around without jass, just make a spellbook with unit - locust ability in it and give a unit that spellbook instead.


This sounds interesting... I do need to learn JASS though...
01-19-2009, 06:13 AM#9
Archmage Owenalacaster
How is that any better than my suggestion?

If you've got the JassNewGen Pack, you should be able to select it from the presets dropdown menu. Easy.